You most likely just need to update your gameinfo.txt so that it mounts hl2 episodic and ep2 content. On Oct 4, 2014 1:59 AM, "Peter Urbanics" <purban...@hotmail.com> wrote:
> Thanks. Using your dll-s some progress has been made: > Now I can start the MOD but there are a bunch of props missing already > from the menu background. > See image: > http://www.mediafire.com/view/pz8y1j13qluz8rn/hangover_error1.png > > Then when I try to start the game it crashes. > > So I went on to start Hammer to take a look there, but the Hammer.bat under > C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 > Singleplayer\bin > just says: "\Steam\steamapps\SourceMods\hangover was unexpected at this > time." > So I start the hammer.exe and load a scene, then there again a bunch of > objects are missing. Some of them are my own models, some are ferns, etc. I > don't remember from which episode. > http://www.mediafire.com/view/3tvhotpku25gtjq/hangover_error2.png > > ARGH!!!! :-) > > Please help, what should I try, or post here so somebody can get an idea > what could be wrong? > > I would hate to give up so close to finally releasing the MOD I worked on > so much and also to let down the people on on ModDB watching it. > Before I put the MOD to sleep 2 years ago, everything was error free, > working perfectly and now with this new SDK I can't get it to work again. > > Thanks in advance, > Peter > > ------------------------------ > Date: Sat, 20 Sep 2014 08:57:47 -0500 > From: wazanato...@gmail.com > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Getting back to my MOD after 2 years > > I put together an example HL2 EP2 mod for someone a few weeks ago you can > just grab the .dlls from it if you want > http://www.mediafire.com/download/7vskc88m1rqmmz4/Hl2EP2_Mod.zip Nothing > is changed in it I just compiled the singleplayer code. > > I'm not sure why .dlls are not under the EP2 folder I could have sworn > that's where they were located. If you don't want to use mine you can also > just grab them from the game itself and it should work. > > On Sat, Sep 20, 2014 at 2:29 AM, Peter Urbanics <purban...@hotmail.com> > wrote: > > Hi, > > So finally I dared to try this and got stuck going through these: > http://steamcommunity.com/sharedfiles/filedetails/?id=232923055 > > at this point: > --------------------------------------------- > The bin folder > The bin folder is where your client and server .dll files will go from > your compiled code > Navigate to > ModSourceFolder\source-sdk-2013\sp\src\game\client\Release_mod_hl2 and copy > the client.dll and paste it into the bin folder located in your > steamapps\sourcmodes\modname > Same thing for server.dll > --------------------------------------------- > > There is no such thing as "Release_mod_hl2" and there are no client and > server .dll-s to be found there. > > By the way I did not do the setting up the code base and compiling part > in the beginning as you suggested. > > You wrote: " If you don't need to port any code just skip pretty much the > first half and copy paste the .dlls from the sdk 2013 single player folder > for ep2 instead." > > Unfortunately I did not find any dll-s there either. The only folder that > has those around there, is: > Program Files (x86)\Steam\steamapps\common\Source SDK Base 2013 > Singleplayer\sourcetest\bin > > Are those dll-s good? > Why don't I find them under ep2 as you suggested? > > Please help! > Thanks in advance, > Peter > > > ------------------------------ > From: purban...@hotmail.com > To: hlcoders@list.valvesoftware.com > Date: Fri, 8 Aug 2014 06:43:52 +0200 > Subject: Re: [hlcoders] Getting back to my MOD after 2 years > > Thanks for the explanation. Sounds promising! > > Br, > Peter > > ------------------------------ > Date: Thu, 7 Aug 2014 19:01:52 -0500 > From: wazanato...@gmail.com > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Getting back to my MOD after 2 years > > There shouldn't be a need to convert anything, the only thing you will > need to remake for sure is the gameinfo.txt. Map files, sound files, > textures, models, etc should be fine. > > HL2, TF2, CSS, etc were all moved to the 2013 branch, users no longer are > required to own HL2 or it's episodes to play HL2 mods. Upon launching your > mod they will auto install sdk 2013 singleplayer if they don't already. > > > On Thu, Aug 7, 2014 at 7:28 AM, Peter Urbanics <purban...@hotmail.com> > wrote: > > Thanks Jesse, > > I found it: > http://steamcommunity.com/sharedfiles/filedetails/?id=232923055 > I'll try that out and let you know what happened ... soon. > > Just to make this a bit clearer for me: I have to set up a new MOD and > then copy all the content stuff from my old MOD into it? > Is this how it has to be done? Isn't there a convert or something? > And why do I need to go to this new SDK 2013 anyway, can't I just get my > old MOD working and release it for people to play who have HL2? > > Thanks, > Peter > > ------------------------------ > Date: Thu, 7 Aug 2014 06:47:20 -0500 > From: wazanato...@gmail.com > To: hlcoders@list.valvesoftware.com > Subject: Re: [hlcoders] Getting back to my MOD after 2 years > > > I have a guide on the sdk group hub page on steam for setting up a single > player mod. If you don't need to port any code just skip pretty much the > first half and copy paste the .dlls from the sdk 2013 single player folder > for ep2 instead. > On Aug 7, 2014 1:30 AM, "Peter Urbanics" <purban...@hotmail.com> wrote: > > Dear HLCoders, > > It's been exactly 2 years since I have not touched my MOD because I > decided it was finished and will release it as soon as I get the last few > graffiti and smack those on some walls. > Finally I have them, YAY! > > http://www.moddb.com/mods/hangover > > But as I feared all along a lot has changed in the Source world in two > years and now after fooling around for several days and trying various, > said to work solutions, I still can't get the MOD to run, if I manage to > start Hammer, models are missing, the VBCT compile tool does not see the > MOD, etc. > ARGH! :-( > > I'm confused now as there is so much different info out there (some > already outdated) about how to convert your MOD to Source SDK 2013 or start > Hammer differently, edit various txt files… I'm not even sure I need to > convert or what exactly I should be doing to get this back up running. I > fear I'm not seeing the forest from the tree and all this should be much > easier. > > It was a simple Orange Box MOD with no code modification. > > > *Is there anybody out there with experience in sorting this kind of crap > out?* > *Anybody willing to take a look?* > > I am so close to releasing the MOD, just need to get this sorted out. > It all worked perfectly 2 years ago, so I am sure there is not much other > crap going on in the MOD, just this SDK change needs some love to get it > running again. > > > I hope this makes sense to someone with experience in this. > It's all gray for me. I just want to design!!! > > Any help would be very much appreciated. > Thanks in advance, > Peter Urbanics > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > _______________________________________________ To unsubscribe, edit your > list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ To unsubscribe, edit your > list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your > list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > > _______________________________________________ To unsubscribe, edit your > list preferences, or view the list archives, please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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