Well... its the other way around really, but as long as one is based on the other it doesn't really matter which is based on which.
However, the trick in SDK2013 is that you have to mount the various VPKs as SearchPaths in GameInfo.txt: https://developer.valvesoftware.com/wiki/Gameinfo.txt#Source_2013_Example On Tue, Dec 30, 2014 at 11:18 AM, Jesse Oak <wazanato...@gmail.com> wrote: > That doesn't mean you have to use sdk 2007. 2013 comes with assets for > hl2, ep1, ep2, and hl2dm as well as allowing you to mount portal, css, tf2, > dods and a few others. > > Every HL2 game has actually been moved to the 2013 code base. > On Dec 30, 2014 6:55 AM, "3Turtles" <3turt...@videotron.ca> wrote: > >> Sadly using SDK 2013 is out of the question as the mod is based on the >> archaic Source 2007 (it uses assets from HL2DM and HL2:ep2). >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > -- Ross Bemrose
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