Hey everyone, These last few nights I've been digging around in the achievement code trying to figure out if I can activate it for my mod that was recently greenlit. I'm really hoping I can utilize the existing code and just modify the achievement id's.
So far I've updated achievement id's in common\hl2orange.spa.h and updated logic_achievement in the halflife2.fgd. Past that I think all I have to do is initialize CAchievementMgr. I did that by creating a global pointer and then pointing it to a new manager. Where I'm stuck... and I'm not sure if I'm doing this right... is in CAchievementMgr::PostInit() there's a call to create a CBaseAchievementHelper object but it doesn't appear to initialize correctly. On Line 228 in shared\achievementmgr.cpp: ... CBaseAchievementHelper *pAchievementHelper = CBaseAchievementHelper::s_pFirst; while ( pAchievementHelper ) ... I can't debug into the while loop. After investigating the CBaseAchievementHelper class I'm just stumped. I honestly can't tell what it is doing, the code is a bit beyond my understanding. Has anyone here integrated achievements for a greenlit Source 2007 mod? Does this seem to be the best path to get achievements implemented? I'm really just experimenting here so any advice or help would be greatly appreciated. Many thanks in advance! :)
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