The idea I received is to change a few solid/func_detail constructions to models as the MAX_MAP_PLANES is too high.Reason: "maybe the newer vbsp compiler generates more planes somehow" compared to the SDK 2-3 years ago and this is the reason the same levels compiled with the previous SDK but now they don't anymore. So I plan to use Proper and convert some stuff to models to solve this. Tell me if you come up with anything else I should try or fix.I'll send you the link to the MOD files separately. Thanks,Peter From: pmckeown2...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Wed, 29 Jul 2015 09:06:04 +0100 Subject: Re: [hlcoders] Here's a challenge!
Well, I'd like to try and help you. No promises on a solution, but I'll take a look at it. From: purban...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Wed, 29 Jul 2015 09:24:01 +0200 Subject: Re: [hlcoders] Here's a challenge! Yes, sorry. I already received some ideas I am hoping will solve the problem, but I have some more important stuff to sort out before I can get back to the MOD.Since this will take some time, before release, I did not want to leave it online. But if anybody is particularly interested to try it out than throw me a message and I'll gladly share it. Br,PeterFrom: pmckeown2...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Tue, 28 Jul 2015 18:34:39 +0100 Subject: Re: [hlcoders] Here's a challenge! Link is 404'ing, did you delete the upload? From: purban...@hotmail.com To: hlcoders@list.valvesoftware.com Date: Tue, 28 Jul 2015 06:32:35 +0200 Subject: Re: [hlcoders] Here's a challenge! Thank you Boncey.Probably not the problem, but I'll check those anyway. Br,Peter From: bon...@thewarpdimension.com Date: Tue, 28 Jul 2015 01:31:40 +0000 To: hlcoders@list.valvesoftware.com Subject: Re: [hlcoders] Here's a challenge! Have you made sure that radius culling is off before compiling, as that only compiles your camera radius and can easily catch you off guard. Also make sure to realign your skyboxes to grid. (Click on them in 2D, Right Click -> Snap To Grid). Hope this helps! On Sat, Jul 25, 2015 at 7:58 AM Peter Urbanics <purban...@hotmail.com> wrote: Hi All, Some of you might remember me previously asking for help in building my already finished MOD:http://www.moddb.com/mods/hangover 2 people volunteered at some point, to help but as the ancient Chinese saying goes: they both "disappeared like gray mule in the fog". I packed up the whole thing: the version that now runs with the new SDK in Hammer but won't compile for some unknown reason, throwing up bullshit errors.Nothing has changed and these maps compiled with the old SDK about 2-3 yeas ago.Please, anybody who think they have what it takes to compile a few levels, check it out and help figuring out what is missing:https://www.dropbox.com/s/ds39022nzw1ywf1/Hangover%20save%20-%202015%2001%2029.zip?dl=0unpack password is: "release_this_!!!"I would simply like to smack 4-5 graffiti onto some walls, build and release it, hoping some of the original watchers are still alive and would like to check it out. Thanks in advance,Peter _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
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