You said you ported it to Tactical Intervention without changing the BSP format as far as I remember. VRAD basically does some extra calculations on a model which gives better lighting. I don't remember the specifics and I seem to have deleted my old mIRC install from my laptop.
On 12 September 2015 at 20:48, Tony "omega" Sergi <omegal...@gmail.com> wrote: > On Sat, Sep 12, 2015 at 11:46 PM, Tobias Kammersgaard < > tobias.kammersga...@gmail.com> wrote: > While we're at it, it'd be nice if vrad did the same calculations on model > lighting as it does in newer engine branches like ASW/L4D2 and CSGO. > I believe Tony Sergi once told me it could be implemented without changing > the BSP format (which was done for the newer branches). > > What did I say? What do you mean? > >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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