Found the issue. Turns out the dedicated server depot for SDK 2013 lacks 2 libs: scenefilecache.so and soundemittersystem.so. While games as CS:S work fine without those, mods complain about those missing files and server shuts down with this message:
AppFramework : Unable to load module soundemittersystem.so! Unable to load interface VSoundEmitter002 from soundemittersystem.so So I copied those from the client repository and that was my mistake. You either create a symlink from their respective _srv versions or just copy and rename them, never take the ones meant for clients. That solves the error related to game_sounds_manifest.txt load, not the soundscapes manifest one though. TL:DR linux dedicated server is broken, it won't even load and trying to fix it may cause further issues. > > File encoding was one of the things I looked at before posting here, in any > case I repeat that linux client is able to load sound scripts and > soundscapes when listen server is created. They are the same base sound > scripts, same game libs, etc. The SDK bin directory may differ a bit I > guess since dedicated servers require a few different libs. > > I tried a gcc 4.8 compile just in case. No improvement, the stock SDK build > shows same issue. I don't really know what else to try. > > To be honest, I'd not care anymore about this mess if it wasn't because the > current version of my mod on Steam is a nice engineered backdoor disguised > as game. It's not my fault, I merged the fixes the first day they were > available, I can't just ship a mod that gets near 2 million installs > without sounds working properly. > > Thanks anyway. > > > > >It's probably the encoding of the txt file. > >>>* On Tue, Oct 6, 2015 at 12:31 AM, Rebel Yell <rebel.y3ll at gmail.com > >>><http://gmail.com> > >>><https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >>><https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders>>> wrote: > *>>* >* I decided to compile the stock SDK 2013 code today and the linux build > *>* *>* outputs the same error message when dedicate server is loading: > *>* *>>* CSoundscapeSystem::Init: Manifest > 'scripts/soundscapes_manifest.txt' with > *>* *>* bogus file type 'ls/extinguish2_subrect', expecting 'file' > *>* *>>* Also note that these message errors appear no matter if > *>* *>* soundscapes_manifest.txt is present or not, it's like the actual file > isn't > *>* *>* used at all. > *>* *>>* My linux test machine uses Ubuntu 12.04.3 x86 and I compiled the > code with > *>* *>* gcc 4.6 > *>* *>>* Do you guys think there's an error in my setup or this engine build > isn't > *>* *>* functioning properly? > *>* * > *>> > >
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