The custom folder is just like any other mounted folder specified by gameinfo.txt. In fact, the custom folder IS listed in the gameinfo.txt, which makes it behave as it does. I assume the local/remote configs are because many games save your config to the cloud, hence remote, and favor your cloud settings over your local settings. SM Sith Lord
From: hl2mukkel . <hl3muk...@gmail.com> To: hlcoders@list.valvesoftware.com Sent: Saturday, April 23, 2016 2:56 AM Subject: [hlcoders] Source engine customization Hello, I am writing a program which allows starting source games with different profiles (= launch options + custom + config.cfg + (game specific configs) + registry settings) I noticed that the config.cfg paths are somewhat fragmented as of late: hl2: ...\userdata\<uid>\220\remote\cfg\config.cfg css: ...\userdata\<uid>\240\remote\cfg\config.cfg tf2: ...\common\Team Fortress 2\tf\cfg\config.cfg l4d: ...\userdata\<uid>\500\remote\cfg\config.cfg l4d2: ...\userdata\<uid>\550\remote\cfg\config.cfg csgo: ...\userdata\<uid>\730\local\cfg\config.cfg I understand the need to have per-user configs, but I can't see why one uses both local and remote. Are there any plans to unify these paths in the future? Also the program relies heavily on the game_path\custom folder. It has been introduced with steampipe, however It has been removed in csgo & dota 2 though. To be fair, csgo & dota 2 usually aren't as customized as tf2 for example, but will the custom folder be removed in other source games in the future aswell in favor of the workshop? The custom folder is amazing for user customization and it'd be a shame to see that one going because it was a great idea and makes managing skins/plugins/configs/huds/hitsounds a lot easier. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders