I don't know if it's possible to spawn monsters by placing them in a map 
when using this mod. For that it will probably need to be updated to 
export the functions the way other plugins do. You'll need to find 
somebody that can help you with that.


Op 27/02/2017 om 18:34 schreef SK G:
> Thank you for the answer but i need link the entities for place monsters
> via map and don't for text/cfg how is done.
>
> I don't know what is the method more efficient for this.
>
> Sorry for my bad english haha
>
> Thanks a lot!
>
> 2017-02-27 14:25 GMT-03:00 Sam Vanheer <duo...@hotmail.com>:
>
>> You'll need to add your monsters in the monster_types list, and add an
>> entry in the spawn_monster function's switch statement that matches the
>> index in the list.
>>
>> For example, the last entry is the Zombie, with a name of "zombie", at
>> index 13.
>>
>>
>> There is already a barney monster defined in this list so you can use
>> that. If you need to add your own, add the name before the last entry
>> (the "", FALSE part), then add your monster to the switch with a
>> matching index.
>>
>> This is the previous index + 1, so adding a new monster would have index
>> 14.
>>
>> Don't forget to include the header that declares the monster class as
>> well, if it isn't declared in cmbasemonster.h.
>>
>>
>> This plugin seems to be rather inefficient in design, so if you can you
>> should redesign this. If you don't understand why then there's no need
>> to worry; this does work, albeit poorly.
>>
>>
>> Op 27/02/2017 om 18:09 schreef SK G:
>>> Exactly It's the same bro if you can help me i appreciate very much
>>>
>>> if you need the source pack i send you via private mail
>>>
>>> 2017-02-27 13:29 GMT-03:00 Sam Vanheer <duo...@hotmail.com>:
>>>
>>>> Could you post the entire compile log, it looks like there are errors
>>>> elsewhere that are cascading to cause this problem.
>>>>
>>>>
>>>> Op 27/02/2017 om 17:20 schreef SK G:
>>>>> Hi everyone.
>>>>>
>>>>> I need help with MonsterMod for Metamod I'm trying link the entities
>> with
>>>>> them and I got this error
>>>>>
>>>>> error C2065: 'monster_barney' : undeclared identifier
>>>>> error C2275: 'CMTalkMonster' : illegal use of this type as an
>> expression
>>>>> I'm using this LINK_ENTITY_TO_CLASS( monster_barney, CMBarney );
>>>>>
>>>>> Thanks a lot!
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