It's the same as getting them from within a game dll.

Call ConnectTier1Libraries or manually look up and set g_pCVar to the
ICVar interface pointer (CVAR_INTERFACE_VERSION). After then you can use
ConVarRefs or manual lookup, ex. g_pCVar->FindVar("mp_friendlyfire") .

-- 
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>



> Tom Schumann <mailto:schumann....@gmail.com>
> Sunday, June 25, 2017 1:31 AM
> Is there a way to get a game .dll or engine cvar value from a Source
> plugin? I've had a bit of a poke around and couldn't see or find anything
> obvious.
>
> Thanks
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