Ok, what you appear to have here is a mixture.  The majority is from your
default TFC install in the valve and tfc pak0.pak (s) and some custom maps
stuff I dont recognise.  Also theres some CS stuff and I dont know that
either but i see its different.

Get a hold of pacscape (or wally, not so good, or any pak editor EXCEPT pak
explorer) and check the pak0 in each mods root folder you have an instal for
and Im guessing thatll give you most of what your looking for.
By what I recognise you will be able to check off at least 85% of that stuff
as present, esp the majority of the gfx/env stuff, and the sounds, vox and
fvox stuff.

The shorter list will then be easier to track down specific items.  Maybe
you could post back then if your still in trouble finding some things.

Ad
[Mad Ad]



----- Original Message -----
From: <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 29, 2001 10:03 PM
Subject: Re: Where to find missing resources?


>
> OK, it's a long list, probably 20K or so. These are the missing files. I
> haven't thoroughly scrubbed the list, so there may be some weird looking
> entries, I noticed some CS and TFC wads, but most of them are legit. They
> are sorted by type.
>
> models/backpack.mdl
> models/flag.mdl
> models/flame.mdl
> models/hostage.mdl
> models/r_armor.mdl
> maps/bartok.rescastle_wars.res
> maps/ccity2txt.txtcloser.res
> maps/davroplex.resmaps/apo13now!.res
> maps/drlfun01_xmasstory.resmaps/evilidol.res
> maps/first_arena.resmaps\hldm3.res
> maps/northpole8.resmaps/oh_mayan.res
> phl.wadOlvidada=Muerte.res
> sound\zombiecop\zo_idle3.wavmaps\hldm4.res
> sprites\nm_tree6.sprmaps\hldm5.res
> sprites/death_fire.spr
> sprites/sprites/enter1.spr
> sprites\ glow02.spr
> sprites\nmtree4.spr
> PHL.wadgfx/env/londonbk.tga
> gfx/env/alien10bk.tga
> gfx/env/alien10dn.tga
> gfx/env/alien10ft.tga
> gfx/env/alien10lf.tga
> gfx/env/alien10rt.tga
> gfx/env/alien10up.tga
> gfx/env/alien1bk.tga
> gfx/env/alien1dn.tga
> gfx/env/alien1ft.tga
> gfx/env/alien1lf.tga
> gfx/env/alien1rt.tga
> gfx/env/alien1up.tga
> gfx/env/alien2bk.tga
> gfx/env/alien2dn.tga
> gfx/env/alien2ft.tga
> gfx/env/alien2lf.tga
> gfx/env/alien2rt.tga
> gfx/env/alien2up.tga
> gfx/env/alien3bk.tga
> gfx/env/alien3dn.tga
> gfx/env/alien3ft.tga
> gfx/env/alien3lf.tga
> gfx/env/alien3rt.tga
> gfx/env/alien3up.tga
> gfx/env/arcnupdn.tga
> gfx/env/arcnupft.tga
> gfx/env/arcnuplf.tga
> gfx/env/arcnuprt.tga
> gfx/env/arcnupup.tga
> gfx/env/avantiBK.tga
> gfx/env/avantiDN.tga
> gfx/env/avantiFT.tga
> gfx/env/avantiLF.tga
> gfx/env/avantiRT.tga
> gfx/env/blackbk.tga
> gfx/env/blackdn.tga
> gfx/env/blackft.tga
> gfx/env/blacklf.tga
> gfx/env/blackrt.tga
> gfx/env/blackup.tga
> gfx/env/bluebk.tga
> gfx/env/bluedn.tga
> gfx/env/blueft.tga
> gfx/env/bluelf.tga
> gfx/env/bluert.tga
> gfx/env/blueup.tga
> gfx/env/canyonbk.tga
> gfx/env/canyondn.tga
> gfx/env/canyonft.tga
> gfx/env/canyonlf.tga
> gfx/env/canyonrt.tga
> gfx/env/canyonup.tga
> gfx/env/city1bk.tga
> gfx/env/city1dn.tga
> gfx/env/city1ft.tga
> gfx/env/city1lf.tga
> gfx/env/city1rt.tga
> gfx/env/city1up.tga
> gfx/env/citybk.tga
> gfx/env/citydn.tga
> gfx/env/cityft.tga
> gfx/env/citylf.tga
> gfx/env/cityrt.tga
> gfx/env/cityup.tga
> gfx/env/cl_citybk.tga
> gfx/env/cl_citybkbk.tga
> gfx/env/cl_citybkdn.tga
> gfx/env/cl_citybkft.tga
> gfx/env/cl_citybklf.tga
> gfx/env/cl_citybkrt.tga
> gfx/env/cl_citybkup.tga
> gfx/env/cl_citydn.tga
> gfx/env/cl_cityft.tga
> gfx/env/cl_citylf.tga
> gfx/env/cl_cityrt.tga
> gfx/env/cl_cityup.tga
> gfx/env/cl_desertbk.tga
> gfx/env/cl_desertdn.tga
> gfx/env/cl_desertft.tga
> gfx/env/cl_desertlf.tga
> gfx/env/cl_desertrt.tga
> gfx/env/cl_desertup.tga
> gfx/env/cl_nightbk.tga
> gfx/env/cl_nightdn.tga
> gfx/env/cl_nightft.tga
> gfx/env/cl_nightlf.tga
> gfx/env/cl_nightrt.tga
> gfx/env/cl_nightskybk.tga
> gfx/env/cl_nightskydn.tga
> gfx/env/cl_nightskyft.tga
> gfx/env/cl_nightskylf.tga
> gfx/env/cl_nightskyrt.tga
> gfx/env/cl_nightskyup.tga
> gfx/env/cl_nightup.tga
> gfx/env/cliffbk.tga
> gfx/env/cliffdn.tga
> gfx/env/cliffft.tga
> gfx/env/clifflf.tga
> gfx/env/cliffrt.tga
> gfx/env/cliffup.tga
> gfx/env/daybk.tga
> gfx/env/daydn.tga
> gfx/env/dayft.tga
> gfx/env/daylf.tga
> gfx/env/dayrt.tga
> gfx/env/dayup.tga
> gfx/env/deepwabk.tga
> gfx/env/deepwadn.tga
> gfx/env/deepwaft.tga
> gfx/env/deepwalf.tga
> gfx/env/deepwart.tga
> gfx/env/deepwaup.tga
> gfx/env/desert1bk.tga
> gfx/env/desert1dn.tga
> gfx/env/desert1ft.tga
> gfx/env/desert1lf.tga
> gfx/env/desert1rt.tga
> gfx/env/desert1up.tga
> gfx/env/desert2bk.tga
> gfx/env/desert2dn.tga
> gfx/env/desert2ft.tga
> gfx/env/desert2lf.tga
> gfx/env/desert2rt.tga
> gfx/env/desert2up.tga
> gfx/env/desertbk.tga
> gfx/env/desertbkbk.tga
> gfx/env/desertbkdn.tga
> gfx/env/desertbkft.tga
> gfx/env/desertbklf.tga
> gfx/env/desertbkrt.tga
> gfx/env/desertbkup.tga
> gfx/env/desertdn.tga
> gfx/env/desertft.tga
> gfx/env/desertlf.tga
> gfx/env/desertrt.tga
> gfx/env/desertup.tga
> gfx/env/dustbowlbk.tga
> gfx/env/dustbowldn.tga
> gfx/env/dustbowlft.tga
> gfx/env/dustbowllf.tga
> gfx/env/dustbowlrt.tga
> gfx/env/enchbk.tga
> gfx/env/enchdn.tga
> gfx/env/enchft.tga
> gfx/env/enchlf.tga
> gfx/env/enchrt.tga
> gfx/env/enchup.tga
> gfx/env/greencitybk.tga
> gfx/env/greencitydn.tga
> gfx/env/greencityft.tga
> gfx/env/greencitylf.tga
> gfx/env/greencityrt.tga
> gfx/env/greencityup.tga
> gfx/env/icemtbk.tga
> gfx/env/icemtdn.tga
> gfx/env/icemtft.tga
> gfx/env/icemtlf.tga
> gfx/env/icemtrt.tga
> gfx/env/icemtup.tga
> gfx/env/level by : el_hombre_del_sacobk.tga
> gfx/env/level by : el_hombre_del_sacodn.tga
> gfx/env/level by : el_hombre_del_sacoft.tga
> gfx/env/level by : el_hombre_del_sacolf.tga
> gfx/env/level by : el_hombre_del_sacort.tga
> gfx/env/level by : el_hombre_del_sacoup.tga
> gfx/env/mars_envbk.tga
> gfx/env/mars_envdn.tga
> gfx/env/mars_envft.tga
> gfx/env/mars_envlf.tga
> gfx/env/mars_envrt.tga
> gfx/env/mars_envup.tga
> gfx/env/neb1bk.tga
> gfx/env/neb1dn.tga
> gfx/env/neb1ft.tga
> gfx/env/neb1lf.tga
> gfx/env/neb1rt.tga
> gfx/env/neb1up.tga
> gfx/env/neb2bbk.tga
> gfx/env/neb2bdn.tga
> gfx/env/neb2bft.tga
> gfx/env/neb2blf.tga
> gfx/env/neb2brt.tga
> gfx/env/neb2bup.tga
> gfx/env/neb6bk.tga
> gfx/env/neb6dn.tga
> gfx/env/neb6ft.tga
> gfx/env/neb6lf.tga
> gfx/env/neb6rt.tga
> gfx/env/neb6up.tga
> gfx/env/neb7bk.tga
> gfx/env/neb7dn.tga
> gfx/env/neb7ft.tga
> gfx/env/neb7lf.tga
> gfx/env/neb7rt.tga
> gfx/env/neb7up.tga
> gfx/env/officebk.tga
> gfx/env/officedn.tga
> gfx/env/officeft.tga
> gfx/env/officelf.tga
> gfx/env/officert.tga
> gfx/env/officeup.tga
> gfx/env/patrol_bk.tga
> gfx/env/patrol_dn.tga
> gfx/env/patrol_ft.tga
> gfx/env/patrol_lf.tga
> gfx/env/patrol_rt.tga
> gfx/env/patrol_up.tga
> gfx/env/sky05bk.tga
> gfx/env/sky05dn.tga
> gfx/env/sky05ft.tga
> gfx/env/sky05lf.tga
> gfx/env/sky05rt.tga
> gfx/env/sky05up.tga
> gfx/env/sky1bk.tga
> gfx/env/sky1dn.tga
> gfx/env/sky1ft.tga
> gfx/env/sky1lf.tga
> gfx/env/sky1rt.tga
> gfx/env/sky1up.tga
> gfx/env/skybk.tga
> gfx/env/skydn.tga
> gfx/env/skyft.tga
> gfx/env/skylf.tga
> gfx/env/skyrt.tga
> gfx/env/skyup.tga
> gfx/env/sprbk.tga
> gfx/env/sprdn.tga
> gfx/env/sprft.tga
> gfx/env/sprlf.tga
> gfx/env/sprrt.tga
> gfx/env/sprup.tga
> gfx/env/thnbk.tga
> gfx/env/thndn.tga
> gfx/env/thnft.tga
> gfx/env/thnlf.tga
> gfx/env/thnrt.tga
> gfx/env/thnup.tga
> gfx/env/tropicalbk.tga
> gfx/env/tropicaldn.tga
> gfx/env/tropicalft.tga
> gfx/env/tropicallf.tga
> gfx/env/tropicalrt.tga
> gfx/env/tropicalup.tga
> gfx/env/xen10bk.tga
> gfx/env/xen10dn.tga
> gfx/env/xen10ft.tga
> gfx/env/xen10lf.tga
> gfx/env/xen10rt.tga
> gfx/env/xen10up.tga
> gfx/env/xen8bk.tga
> gfx/env/xen8dn.tga
> gfx/env/xen8ft.tga
> gfx/env/xen8lf.tga
> gfx/env/xen8rt.tga
> gfx/env/xen8up.tga
> gfx/env/xen9bk.tga
> gfx/env/xen9dn.tga
> gfx/env/xen9ft.tga
> gfx/env/xen9lf.tga
> gfx/env/xen9rt.tga
> gfx/env/xen9up.tga
> gfx/env/xenobk.tga
> gfx/env/xenodn.tga
> gfx/env/xenoft.tga
> gfx/env/xenolf.tga
> gfx/env/xenort.tga
> gfx/env/xenoup.tga
> maps/castlusion.resgfx/env/ccity2bk.tga
> maps/hlsubdm.resMAUSOLEUM.txtgfx/env/carnivalbk.tga
> maps/thdm1.resgfx/env/theyh3bk.tga
> phl.wadgfx/env/arcnupbk.tga
> sound\sghl1\gate01.wavgfx/env/theyh3bk.tga
> castle_wars.txt
> closer.txt
> maps/apo13now!.txt
> maps/davroplex.txt
> maps/first_arena.txt
> maps/hlsubdm readme.txt
> maps/scorched.txt
> maps/scorched_readme.txt
> maps/thdm_maps.txt
> maps/town.resmaps/trap_time.txt
> maps/town.txt
> maps/xmasresort.txt
> maps\hldm3.txt
> maps\hldm4.txt
> maps\hldm5.txt
> abuttonfld.wad
> ajamedia.wad
> alkdm11.wad
> annex.wad
> arbor_arch.wad
> art.wad
> artsign.wad
> as_riverside.wad
> beach.wad
> blader.wad
> blizz1.wad
> blue.wad
> bmp6.wad
> bmw_mr.wad
> bnutz.wad
> bob.wad.wad
> box.wad
> bp_wp.wad
> brdmlv1.wad
> brown.wad
> building1.wad
> bushido1.wad
> buttonfld.wad
> casa.wad
> chaocity.wad
> chris.wad
> cloister.wad
> cm_art.wad
> coldice.wad
> comments.wad
> conquest.wad
> credits.wad
> crio.wad
> cs_assault.wad
> cs_bdog.wad
> cs_cbble.wad
> cs_dust.wad
> cstrike.wad
> csw.wad
> custom.wad
> cwb2.wad
> cwb_pak1.wad
> cwb_pak2_full.wad
> cwb_pak3.wad
> cwb_pak5.wad
> cwb_pak_all.wad
> cwb_texpak6_fullwad.wad
> davo1.wad
> detail_arch.wad
> doomwad.wad
> door1.wad
> ectoff.wad
> ectready.wad
> ectsign.wad
> edterrain2.wad
> fa_wolf.wad
> fallram2.wad
> forsakex.wad
> g0bfluids.wad
> g0bpred6.wad
> gfx/env/avantiUP.tgasghl1dm.wad
> gfx/env/dustbowlup.tgah2.wad
> gfxwad.wad
> global1.wad
> graphixnut-pack1.wad
> graphtallica6.wad
> h2.wad
> hellish.wad
> hh3_lights.wad
> hisupermega.wad
> hlcollection.wad
> hlr.wad
> hlrally.wad
> homeworld.wad
> hostileintentwad.wad
> jaketext.wad
> jm_evil1.wad
> jm_evil2.wad
> jm_evil3.wad
> jm_evil4.wad
> jm_evil5.wad
> jm_evil6.wad
> jtex.wad
> laserdome.wad
> lightgal.wad
> lloyd_tex.wad
> maps.wad
> maps/audion.resbartok.wad
> maps/thdm2.restown.wad
> marathon.wad
> megawad.wad
> mi_brick.wad
> mi_crete.wad
> mi_flrsdrs.wad
> mi_misc.wad
> mi_organic.wad
> micke.wad
> micke2.wad
> micke3.wad
> monkey.wad
> morbid.wad
> mord.wad
> morgue.wad
> mytext.wad
> nc.wad
> neilm2.wad
> neilm4.wad
> nitewire.wad
> oilrig.wad
> op4ctf.wad
> opera1.wad
> opfor.wad
> otf.wad
> paintings.wad
> pcgamer.wad
> petergrave.wad
> pic128x208.wad
> pic128x80.wad
> pic192x256.wad
> pics1.wad
> pine.wad
> pinup.wad
> prison.wad
> prodigy.wad
> quake.wad
> quake2.wad
> r25.wad
> railway.wad
> res.wad
> rewolf.wad
> roger.wad
> rooftiles.wad
> sands.wad
> sprites\nm_tree6.sprhlsubdm.wad
> t8dm5.wad
> texpack1.wad
> texpack2.wad
> texpack4.wad
> texpack5.wad
> texpack9.wad
> texpak6.wad
> tf2wad.wad
> tfwad.wad
> tgp.wad.wad
> than_industrial_r1.wad
> titles.wad
> tlgwad.wad
> tower.wad
> tower1.wad
> tower3.wad
> trees.wad
> tswad.wad
> wally textures.wad
> warningsign.wad
> wartextures.wad
> wolf.wad
> wonsymb.wad
> sound/agrunt/ag_alert2.wav
> sound/ambience/alien_cr.wav
> sound/ambience/alien_cylcetone.wav
> sound/ambience/alien_po.wav
> sound/ambience/alienlas.wav
> sound/ambience/alienwin.wav
> sound/ambience/btasteah.wav
> sound/ambience/btastehaunt.wav
> sound/ambience/btastehorr.wav
> sound/ambience/burning.wav
> sound/ambience/computalk.wav
> sound/ambience/comutalk1.wav
> sound/ambience/des-wind1.wav
> sound/ambience/dronemac.wav
> sound/ambience/dronemachine.wav
> sound/ambience/flameburst.wav
> sound/ambience/flush.wav
> sound/ambience/flush2.wav
> sound/ambience/industri.wav
> sound/ambience/industry1.wav
> sound/ambience/lab_drone.wav
> sound/ambience/mechwine.wav
> sound/ambience/mountainhamlet/scream.wav
> sound/ambience/nil_freeman.wav
> sound/ambience/port_suck1.wav
> sound/ambience/pulsemachine .wav
> sound/ambience/pumber.wav
> sound/ambience/rocketrumble2.wav
> sound/ambience/sandfall.wav
> sound/ambience/sn2.wav
> sound/ambience/spark1.wav
> sound/ambience/teleport.wav
> sound/ambience/thunder_clap.wav
> sound/ambience/weirdo1.wav
> sound/ambience\ wind2.wav
> sound/ambience\*cricket.wav
> sound/ambience\*des_wind1.wav
> sound/ambience\*dronemachine1.wav
> sound/ambience\*dronemachine2.wav
> sound/ambience\*dronemachine3.wav
> sound/ambience\*flies.wav
> sound/ambience\*steamjet1.wav
> sound/ambience\*wind1.wav
> sound/ambience\*wind2.wav
> sound/ambience\ccricket.wav
> sound/ambience\ddistantmortal1.wav
> sound/ambience\ddistantmortal2.wav
> sound/ambience\ddistantmortal3.wav
> sound/ambince/industrial1.wav
> sound/apache/ap_rotor1.wav
> sound/apache/ap_rotor2.wav
> sound/apache/ap_rotor3.wav
> sound/apache/ap_rotor4.wav
> sound/aslave/slv_word2.wav
> sound/barnacle/bcl_chew1.wav
> sound/barney/ba_die1.wav
> sound/barney/ba_die2.wav
> sound/barney/ba_die3.wav
> sound/barney/ba_later.wav
> sound/barney/ba_pain1.wav
> sound/barney/ba_pain2.wav
> sound/barney/ba_pain3.wav
> sound/barney/badfeeling.wav
> sound/barney/c1a2_ba_4zomb.wav
> sound/barney/c2a5_ba_letout.wav
> sound/barney/coldone.wav
> sound/barney/diebloodsucker.wav
> sound/barney/somethingstinky.wav
> sound/barney/youtalkmuch.wav
> sound/boid/boid_idle2.wav
> sound/boid/boid_idle3.wav
> sound/bourin4.wav
> sound/bullchicken/bc_attackgrowl.wav
> sound/controller/con_attack2.wav
> sound/fvox/alert.wav
> sound/fvox/armor_compromised.wav
> sound/fvox/bio_reading.wav
> sound/fvox/biohazard_detected.wav
> sound/fvox/chemical_detected.wav
> sound/fvox/danger.wav
> sound/fvox/deactivated.wav
> sound/fvox/evacuate_area.wav
> sound/fvox/five.wav
> sound/fvox/flatline.wav
> sound/fvox/four.wav
> sound/fvox/get_44ammo.wav
> sound/fvox/get_44pistol.wav
> sound/fvox/get_alien_wpn.wav
> sound/fvox/get_assault.wav
> sound/fvox/get_assaultgren.wav
> sound/fvox/get_battery.wav
> sound/fvox/get_bolts.wav
> sound/fvox/get_crossbow.wav
> sound/fvox/get_egon.wav
> sound/fvox/get_egonpower.wav
> sound/fvox/get_gauss.wav
> sound/fvox/get_grenade.wav
> sound/fvox/get_medkit.wav
> sound/fvox/get_pistol.wav
> sound/fvox/get_rpg.wav
> sound/fvox/get_rpgammo.wav
> sound/fvox/get_satchel.wav
> sound/fvox/get_shotgun.wav
> sound/fvox/get_tripmine.wav
> sound/fvox/morphine_shot.wav
> sound/fvox/near_death.wav
> sound/fvox/one.wav
> sound/fvox/power_restored.wav
> sound/fvox/safe_day.wav
> sound/fvox/seconds.wav
> sound/fvox/targetting_system.wav
> sound/fvox/thirty.wav
> sound/fvox/three.wav
> sound/fvox/time_remaining.wav
> sound/fvox/two.wav
> sound/fvox/voice_on.wav
> sound/garg/gar_alert1.wav
> sound/garg/gar_breathe1.wav
> sound/garg/gar_breathe2.wav
> sound/garg/gar_breathe3.wav
> sound/garg/gar_die1.wav
> sound/garg/gar_die2.wav
> sound/garg/gar_flamerun1.wav
> sound/gfx\bourin4.wav
> sound/gman/gman_mumble6.wav
> sound/gman/gman_noreg.wav
> sound/gman/gman_suit.wav
> sound/gonarch/gon_birth3.wav
> sound/gonarch/gon_childdie2.wav
> sound/hassault/hw_shoot1.wav
> sound/hassault/hw_shoot2.wav
> sound/hassault/hw_spin.wav
> sound/headcrab/hc_idle3.wav
> sound/hgrunt/bastard!.wav
> sound/hgrunt/c2a3_hg_laugh.wav
> sound/hgrunt/countdown.wav
> sound/hgrunt/fire!.wav
> sound/hgrunt/hole!.wav
> sound/hgrunt/in!.wav
> sound/hgrunt/kickass.wav
> sound/hgrunt/shit!.wav
> sound/hgrunt/shit.wav
> sound/hgrunt/the!.wav
> sound/holo/tr_holo_button.wav
> sound/holo/tr_holo_commencing.wav
> sound/houndeye/he_alert2.wav
> sound/houndeye/he_blast3.wav
> sound/items/armoron_1.wav
> sound/labdrone2.wav
> sound/leech/leech_alert2.wav
> sound/misc/fire1.wav
> sound/misc/lava1.wav
> sound/nihilanth/nil_deceive.wav
> sound/nihilanth/nil_die.wav
> sound/nihilanth/nil_done.wav
> sound/nihilanth/nil_freeman.wav
> sound/nihilanth/nil_now_die.wav
> sound/nihilanth/nil_thetruth.wav
> sound/nihilanth/nil_thieves.wav
> sound/nihilanth/nil_win.wav
> sound/nihilath/nil_done.wav
> sound/port_suckin1.wav
> sound/roach/rch_walk.wav
> sound/scientis/alright.wav
> sound/scientis/c1a3_sci.wav
> sound/scientis/cough.wav
> sound/scientis/dontwant.wav
> sound/scientis/greeting.wav
> sound/scientis/heal4.wav
> sound/scientis/hellothe.wav
> sound/scientis/letsgo.wav
> sound/scientis/nodoubt.wav
> sound/scientis/scream01.wav
> sound/scientis/scream02.wav
> sound/scientis/scream03.wav
> sound/scientis/scream04.wav
> sound/scientis/scream05.wav
> sound/scientis/scream06.wav
> sound/scientis/scream07.wav
> sound/scientis/scream08.wav
> sound/scientis/scream09.wav
> sound/scientis/scream1.wav
> sound/scientis/scream10.wav
> sound/scientis/scream11.wav
> sound/scientis/scream12.wav
> sound/scientis/scream13.wav
> sound/scientis/scream14.wav
> sound/scientis/scream15.wav
> sound/scientis/scream16.wav
> sound/scientis/scream17.wav
> sound/scientis/scream18.wav
> sound/scientis/scream19.wav
> sound/scientis/scream2.wav
> sound/scientis/scream20.wav
> sound/scientis/scream21.wav
> sound/scientis/scream22.wav
> sound/scientis/scream23.wav
> sound/scientis/scream24.wav
> sound/scientis/scream25.wav
> sound/scientis/scream3.wav
> sound/scientis/scream4.wav
> sound/scientis/scream5.wav
> sound/scientis/scream6.wav
> sound/scientis/scream7.wav
> sound/scientist/alright.wav
> sound/scientist/c1a0_sci_catscream.wav
> sound/scientist/c1a0_sci_disa.wav
> sound/scientist/cough.wav
> sound/scientist/goodtoseeyou.wav
> sound/scientist/gottogetout.wav
> sound/scientist/holdstill.wav
> sound/scientist/leadtheway.wav
> sound/scientist/letyouin.wav
> sound/scientist/odorfromyou.wav
> sound/scientist/ofcoursenot.wav
> sound/scientist/sci_fear1.wav
> sound/scientist/scream05.wav
> sound/scientist/scream07.wav
> sound/scientist/scream1.wav
> sound/scientist/scream13.wav
> sound/scientist/scream17.wav
> sound/scientist/scream2.wav
> sound/scientist/scream20.wav
> sound/scientist/scream22.wav
> sound/scientist/scream3.wav
> sound/scientist/scream4.wav
> sound/scientist/scream6.wav
> sound/scientist/shakeunification.wav
> sound/scientist/somethingfoul.wav
> sound/scientist/stench.wav
> sound/scientist/ushouldsee.wav
> sound/scientist/yees.wav
> sound/scientist/youlookbad2.wav
> sound/sounds/squeeks1.wav
> sound/sounds/squeeks2.wav
> sound/steamjet1.wav
> sound/techamb2.wav
> sound/tentacle/sing1.wav
> sound/tentacle/te_move1.wav
> sound/tentacle/te_sing1.wav
> sound/tentacle/te_squirm2.wav
> sound/thambs/catyowl.wav
> sound/thambs/digout1.wav
> sound/thambs/dogamb1.wav
> sound/vox/accelerating.wav
> sound/vox/access.wav
> sound/vox/activated.wav
> sound/vox/activity.wav
> sound/vox/adios.wav
> sound/vox/alert.wav
> sound/vox/alien.wav
> sound/vox/all.wav
> sound/vox/amigo.wav
> sound/vox/and.wav
> sound/vox/apprehend.wav
> sound/vox/area.wav
> sound/vox/atomic.wav
> sound/vox/attention.wav
> sound/vox/authorized.wav
> sound/vox/been.wav
> sound/vox/bizwarn.wav
> sound/vox/bloop.wav
> sound/vox/breach.wav
> sound/vox/buzwarn.wav
> sound/vox/clear.wav
> sound/vox/containment.wav
> sound/vox/coolant.wav
> sound/vox/core.wav
> sound/vox/damaged.wav
> sound/vox/deactivated.wav
> sound/vox/decompression.wav
> sound/vox/decontamination.wav
> sound/vox/deeoo.wav
> sound/vox/defense.wav
> sound/vox/denied.wav
> sound/vox/deploy.wav
> sound/vox/deployed.wav
> sound/vox/destroy.wav
> sound/vox/detected.wav
> sound/vox/detonation.wav
> sound/vox/doop.wav
> sound/vox/door.wav
> sound/vox/eight.wav
> sound/vox/emergency.wav
> sound/vox/engaged.wav
> sound/vox/evacuate.wav
> sound/vox/field.wav
> sound/vox/fifty.wav
> sound/vox/five.wav
> sound/vox/flooding.wav
> sound/vox/force.wav
> sound/vox/four.wav
> sound/vox/fourteen.wav
> sound/vox/goodbye.wav
> sound/vox/granted.wav
> sound/vox/has.wav
> sound/vox/have.wav
> sound/vox/idiot.wav
> sound/vox/immediately.wav
> sound/vox/in.wav
> sound/vox/intruder.wav
> sound/vox/is.wav
> sound/vox/lab.wav
> sound/vox/level.wav
> sound/vox/light.wav
> sound/vox/liquid.wav
> sound/vox/lockout.wav
> sound/vox/lower.wav
> sound/vox/maintenance.wav
> sound/vox/malfunction.wav
> sound/vox/man.wav
> sound/vox/medical.wav
> sound/vox/nine.wav
> sound/vox/one.wav
> sound/vox/overload.wav
> sound/vox/perimeter.wav
> sound/vox/personnel.wav
> sound/vox/power.wav
> sound/vox/radioactive.wav
> sound/vox/reactor.wav
> sound/vox/red.wav
> sound/vox/remaining.wav
> sound/vox/rocket.wav
> sound/vox/seconds.wav
> sound/vox/sector.wav
> sound/vox/security.wav
> sound/vox/seven.wav
> sound/vox/six.wav
> sound/vox/soldier.wav
> sound/vox/stairway.wav
> sound/vox/sterilization.wav
> sound/vox/supply.wav
> sound/vox/surface.wav
> sound/vox/system.wav
> sound/vox/systems.wav
> sound/vox/ten.wav
> sound/vox/terminal.wav
> sound/vox/three.wav
> sound/vox/tunnel.wav
> sound/vox/turret.wav
> sound/vox/two.wav
> sound/vox/unauthorized.wav
> sound/vox/upper.wav
> sound/vox/violated.wav
> sound/vox/violation.wav
> sound/vox/vox_login.wav
> sound/vox/warning.wav
> sound/vox/water.wav
> sound/vox/weapon.wav
> sound/vox/will.wav
> sound/vox/woop.wav
> sound/vox/you.wav
> sound/vox/zero.wav
> sound/vox/zone.wav
> sound/vox\\base.wav
> sound/vox\\blue.wav
> sound/vox\\deploy.wav
> sound/vox\\eight.wav
> sound/vox\\in.wav
> sound/vox\\over.wav
> sound/vox\\red.wav
> sound/vox\\seconds.wav
> sound/vox\\warning.wav
> sound/vox\\weapon.wav
> sound/vox\\will.wav
> sound/weaponry.wav
> sound/world/amb12.wav
> sound/world/amb7.wav
> sound/world/drip_amb.wav
> sound/world/wind2.wav
> sound/x/x_attack1.wav
> sound/x/x_laugh1.wav
> sound/x/x_laugh2.wav
> sound/x/x_shoot1.wav
> sound/x/x_teleattack.wav
> sound/x/x_teleattack1.wav
> sound/zombie/zo_attack1.wav
> sound\recprder\mess11.wav
> sound\thambs\radio_static.wav
>
> ----- Original Message -----
> From: "Jonathan A" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Saturday, September 29, 2001 1:09 PM
> Subject: Re: Where to find missing resources?
>
>
> >
> > maby ppl can send you the missing files if you write a list of all the
> > missing wads and stuff... half-life clients crash if they can't find the
> wad
> > file, so im guessing the server will crash too... if you create a dummy
> wad
> > file with the right name then the map will load but the missing textures
> > will be replaced with white or something... most mappacks that have lots
> of
> > maps have missing wads, but that's probably cuz nobody plays that map
and
> > nobody ever noticed. i have about 750 cs maps and more than 1/3 dont
> work...
> > some maps also use wads from texture designers...
> >
> > >From: <[EMAIL PROTECTED]>
> > >Reply-To: [EMAIL PROTECTED]
> > >To: [EMAIL PROTECTED]
> > >Subject: Where to find missing resources?
> > >
> > >
> > >I am in the process of cleaning up my map collection, and I just used
> > >resgen
> > >to scan all of my BSP files. I find that I have about 488 maps missing
> > >about
> > >800 resources files. I have 1,479 maps at this time. I can post a list
of
> > >maps and missing files if anyone really wants to see them.
> > >
> > >WTF??? What happened to them?
> > >
> > >More importantly, what happens if I run the map on my server and some
of
> > >these resource files are missing?
> > >
> > >Lastly, is there any real hope of finding any of these files? I don't
> even
> > >know who made most of these maps, it would probably be quite difficult
to
> > >find the author, let alone contact them and see if they have the
missing
> > >resource files.
> > >Especially with so many maps missing resources.
> > >
> > >
> >
> >
> > _________________________________________________________________
> > Get your FREE download of MSN Explorer at
http://explorer.msn.com/intl.asp
> >
> >
> >
>
>


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