Title: Message
Let me second this request! I run mostly non-valve standard maps, and have quite a few unusual/rare maps cycle through my server. One complaint I get a lot is that it takes too long to download the map, and I loose a lot of players that don't want to wait 15 minutes or more to download the map. I wish I could control the transfer rate so they can download the maps quicker.
 
-------------------------------------------------------
Welcome to Ooks 1001 Maps Pit of Death!
Now running Severians Mod!
New map cycle! More bizarre maps for your fragging pleasure!
Rules - if it moves, kill it! If it doesn't move, then piss on it!
63.230.175.147
--------------------------------------------------------
 
 
 
----- Original Message -----
From: Fear.
Sent: Monday, October 01, 2001 11:09 AM
Subject: Re: Request for future versions

That's a feature that makes you wanna smack your forehead and say "Doh! Why didn't WE think of that?" That feature would be a GODSEND for Servers that play custom maps!
 
Fear.
----- Original Message -----
Sent: Monday, October 01, 2001 10:23 AM
Subject: RE: Request for future versions

That feature would be very cool!!! 
 
Isn't it possible to increase the download rate for HLDS or would that cause players, once connected, to take up too much bandwidth?  I seem to remember seeing a setting somewhere that does this.
 
Regards,
 
Tim
 
 -----Original Message-----
From: Ware, Scott [mailto:[EMAIL PROTECTED]]
Sent: Monday, October 01, 2001 10:03 AM
To: [EMAIL PROTECTED]
Subject: Request for future versions

I don't think it will make it into Half-Life, but maybe in Half-Life 2?
It would be great is you could offload downloads to somewhere else.
 
Like Unreal Tournament, you put all the files on a web server and tell the game to
redirect to http://www.webpage.com/utfiles/ and you get the file quicker and it does
not effect the game. Works great for LANs! 2MB map in under 2 seconds!
 
Wishful thinking...
 
 

Reply via email to