The blood effects are simply new sprites - any effect on cpu would only
be on client machines.

I'm very interested in what types of setups are seeing increases in cpu
usage and what types are seeing decreases though. Are you using any
addons? Ping boosters? Does it jump after a certain number of players on
the server? Specific to any maps?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David Fencik
Sent: Thursday, May 20, 2004 8:06 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] DOD 1.2 CPU ARGHHHHHHHHH

Hmmm...at first glimpse I would guess that the increased decals with the
new blood may have something to do with it?

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Thursday, May 20, 2004 8:23 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] DOD 1.2 CPU ARGHHHHHHHHH

We're seeing a noticeable decrease in cpu load here on FreeBSD Dual P4
Previously:
dod_avalanche with 20 players = avg 64% CPU ( 1797Mhz )
Now:
dod_avalanche with 20 players = avg 58% CPU ( 1628Mhz )

No stats comparible stats for other levels ATM.

    Steve / K

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