Hi all, In the (perhaps good) old 1.5 days, 50-60MHz per player would make a rather safe bet when counting the possible amount of players for your box, but now it seems 75-80MHz per player is a more accurate figure. Does anyone share this thought on increased requirements and would you rate this figure as being accurate (as far as accuracy goes for rules of thumb)?
Secondly: is anyone running a 32-player HLDS here, lag-free and on what kind of hardware/OS would that be? We're on a dual MP1800+ (Debian Linux 2.4) now, but since HLDS appears to use only one processor (not multithreaded, I assume), it gets maxed out at 20-22 players at best. According to my calculations, you'd need a box on 2560MHz (32*80), but that hardly seems a (financially) viable option from here :) Still, I'm curious on any hints about the hardware required to keep a 32-player box up and running, lagfree. Would Athlon 64 do some magic, perhaps? Lots of questions, lack of conciseness - I hope you guys (and gals) can help out. Cheers, Marnix _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds