I am going to try this one more time.


Again,   the Operating system HAS THREADS TOO !!!!!!!!!!!!!

I AM PRETTY SURE THE OS HAS AT LEAST ONE THREAD !!!!!!!!
Lets pick the csrss.exe (Client server run time sub system) process (which
btw services win32 calls ... Something HLDS.exe needs).



HL one main thread
PLUS ++++++++
OS at least one thread (but probably several dozen more)
THAT ADDS UP TO at the very least ... TWO.




A MP (Multi processor) system would therefore have better performance.

Because two threads run simultaneously.
This is the point I was making and I did say I don't know about HT but with
MP HLDS.exe is better.

If you got bad results with your benchmark testing HLDS.exe on MP, I would
look at it again.





-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
Sent: Wednesday, June 30, 2004 10:23 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Windows 2000 or Windows 2003?

Actually although the game engine starts 4 threads the core engine ISN'T
multi-threaded and it highly depends on your setup if HT will help. We've
benchmarked it having a detrimental effect in some situations, so please
check your facts before spouting off on one :P

    Steve / K
----- Original Message -----
From: "K. Mike Bradley"

> Dude .... We covered that and it IS multi threaded, (i.e.: there IS
> more than on thread) plus there are also operating system threads as well.
>
> I don't know that much about HT but I do know that being able to run
> threads simultaneously WILL help and server PERIOD.
>
> MP will do this.
>
> QED



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