I'm thinking that the reference to "item count" means there are too many
items in the map, like, it has too many sprites, etc.? Is this just a fatal
flaw in the map that can only be fixed by modifying the map, or is there a
server setting that can be used to increase this limit?


----- Original Message -----
From: "Ooks Server" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 23, 2004 8:13 AM
Subject: [hlds] precache error


> When I change to BADTASTE2, I get this error. I have replaced the file
> fire.spr with a very small and known good sprite, so the problem most
> definitely isn't in my fire.spr file. There are no other copies of
fire.spr
> on the server. What else would cause this?
> Host_Error: PF_precache_model_I: Model 'sprites/fire.spr' failed to
precache
> because the item count is over the 512 limit.
> Reduce the number of brush models and/or regular models in the map to
> correct this.
> L 08/23/2004 - 07:17:40: FATAL ERROR (shutting down): Host_Error:
> PF_precache_model_I: Model 'sprites/fire.spr' failed to precache because
the
> item count is ove
> r the 512 limit.
> Reduce the number of brush models and/or regular models in the map to
> correct this.
>
>
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