I'm thinking that the reference to "item count" means there are too many items in the map, like, it has too many sprites, etc.? Is this just a fatal flaw in the map that can only be fixed by modifying the map, or is there a server setting that can be used to increase this limit?
----- Original Message ----- From: "Ooks Server" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, August 23, 2004 8:13 AM Subject: [hlds] precache error > When I change to BADTASTE2, I get this error. I have replaced the file > fire.spr with a very small and known good sprite, so the problem most > definitely isn't in my fire.spr file. There are no other copies of fire.spr > on the server. What else would cause this? > Host_Error: PF_precache_model_I: Model 'sprites/fire.spr' failed to precache > because the item count is over the 512 limit. > Reduce the number of brush models and/or regular models in the map to > correct this. > L 08/23/2004 - 07:17:40: FATAL ERROR (shutting down): Host_Error: > PF_precache_model_I: Model 'sprites/fire.spr' failed to precache because the > item count is ove > r the 512 limit. > Reduce the number of brush models and/or regular models in the map to > correct this. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds