Hmm interesting, now how about being able to store bans in an SQL database?

:)

Feel free to voice your opinion if you think I don't have a clue and why this may be a 
bad idea, because I haven't thought it through. I just like the idea. LOL

----- Original Message -----
From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, October 18, 2004 02:01 AM
Subject: [hlds] Number of allowed bans too small?


> Hey there,
>
> We're in the process of creating a ban setup for Counter-Strike:Source
> and were copying all the bans from CS1.6 over (since it works by account
> rather then key, we can keep people banned if they abuse in one game)
> and I came across a rather odd error:
> Cbuf_AddText: buffer overflow
> This seems to be linked with the number of bans allowed, as it doesn't
> happen if there's only a couple of ID's being execed in the ban config,
> but when there's ~600 or ~1200 it seems to have a rather large cry and
> refuse to ban the people.
>
> Is there some cvar that is restricting the number of bans, or is this a
> coded-in limitation?  The same ban list works in CS 1.6 and there have
> been no changes (as far as I've noticed) in ban format other then the
> file which srcds writes to with writeid.
>
> Can anyone enlighten me?  Having such a small limitation on ban numbers
> doesn't seem to make a whole lot of sense :\
>
> --
>
> - Bruce "Bahamut" Andrews
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