Hmm interesting, now how about being able to store bans in an SQL database?
:) Feel free to voice your opinion if you think I don't have a clue and why this may be a bad idea, because I haven't thought it through. I just like the idea. LOL ----- Original Message ----- From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 18, 2004 02:01 AM Subject: [hlds] Number of allowed bans too small? > Hey there, > > We're in the process of creating a ban setup for Counter-Strike:Source > and were copying all the bans from CS1.6 over (since it works by account > rather then key, we can keep people banned if they abuse in one game) > and I came across a rather odd error: > Cbuf_AddText: buffer overflow > This seems to be linked with the number of bans allowed, as it doesn't > happen if there's only a couple of ID's being execed in the ban config, > but when there's ~600 or ~1200 it seems to have a rather large cry and > refuse to ban the people. > > Is there some cvar that is restricting the number of bans, or is this a > coded-in limitation? The same ban list works in CS 1.6 and there have > been no changes (as far as I've noticed) in ban format other then the > file which srcds writes to with writeid. > > Can anyone enlighten me? Having such a small limitation on ban numbers > doesn't seem to make a whole lot of sense :\ > > -- > > - Bruce "Bahamut" Andrews _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds