If valve weren't working on a fix, then I'd suggest making a small script to add all your bans through rcon. No need to use the "exec banned.cfg". You could just have a script that would connect to the servers and add all the bans automatically (though it'd probably take a while to get through them all).
Dave -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut" Andrews Sent: Wednesday, October 20, 2004 9:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Number of allowed bans too small? I'm not actually quite sure, I'm working as a volunteer "gameop" under some administrators that actually do the physical stuff, though I try to find solutions to problems and know how most of the server stuff works anyway, but yeah, I'm not sure what size it is, and if I did know I probably couldn't tell you anyway (signed a NDA. joy). Doesn't matter though, the system dynamically generates the file, making it generate heaps of files would be a pain - especially when VALVe are working on a fix for it. Hopefully sometime soon it'll work again, until then we just will have to live without a banning system I guess (larger GSP issues, not enough time in the day to program extra stuff and do maintenance on heaps of servers :/). - Bruce "Bahamut" Andrews David Fencik wrote: >What is the filesize of your banned.cfg? > >Dave > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut" >Andrews >Sent: Wednesday, October 20, 2004 3:08 AM >To: [EMAIL PROTECTED] >Subject: Re: [hlds] Number of allowed bans too small? > >So, any word on what exactly causes: >17:05:57 exec banned.cfg >17:05:57 Cbuf_AddText: buffer overflow >when all the bans are stored in banned.cfg exceed ~600? > >I haven't texted the numbers exactly, but it still sucks that it >prevents porting bans over from HL1 :/ > >- Bruce "Bahamut" Andrews > > > >David Fencik wrote: > > > >>If the list were sorted and a binary search was performed, the amount >> >> >of > > >>time in connecting a client that is used in validating a ban would >>increase by an order of log(N)...which is not bad at all. >> >>In other words, you are incorrect in saying that "the connect time >> >> >rises > > >>a little millisec for every ban." The more bans there are, the less of >>a difference each additional ban makes. >> >>The time to exec the banned.cfg file, however, will increase in the >>manner you described. >> >>Dave >> >>-----Original Message----- >>From: [EMAIL PROTECTED] >>[mailto:[EMAIL PROTECTED] On Behalf Of sebastian >>nielsen >>Sent: Monday, October 18, 2004 2:30 PM >>To: [EMAIL PROTECTED] >>Subject: RE: [hlds] Number of allowed bans too small? >> >>Install AMX-mod. Its better..... why not then take "SLAY TARGET PLAYER" >>when >>you notice that him cheats.... Slay dosent take data after player is >>respawned. It only takes data from he is slayed until he is >>respawned.Slay >>does a 100 HP damage to that player. A very effective function , it >>works on >>most Invicible hacks too.... I think the hacks is bad coded or >>anything.... >>Cheaters leave when they always get killed by SLAY. It works for me. >> >>You must be nice to the server. Loading a 5 MB big banfile is not good >>for >>any server's performace. The connect time rises a little millisec for >>every >>ban. Then the server must search 5 MB of data. It much. Its 5.000.000 >>characters * with 8 is 40.000.000 BITS , also 1:s and 0:s. >>THis is much of searcing for EVERY PLAYER THAT CONNECT! If you manange >>to >>bigger up the buffer , every users will TIMEOUT because a banlist that >>is >>getting TOOOO large. You know the client waits max N seconds for a >>accept of >>connection. If searching the banlist and initalizing the socket takes >>MORE >>time than N seconds , it will refuse connection and client will drop. >> >>My tip is , SPARE on bans..... use other functions like BURY (adminmod) >>, >>SLAY (AMXMODX). >> >>And lets take a good example to get rid of a cheater. >> >>player: !^abc^! cheats!!! >>player(2): Yes! >>Bomberman: Ban him! He is using wallhack! >>admin: I can see what i can do.... >><CONSOLE DOWN> >> >> >> >> >>>admin_execclient !^abc^! "connect <A SERVER IP>" [ENTER] >>> >>> >>> >>> >>> >><CONSOLE UP> >>!^abc^! left the game. >> >> >>Yeah , its called REDIRECT and is a very good function to get rid of a >>cheater.... Seach up a cheater-only server and note its IP and then >>HAPPY >>REDIRECTING.... >> >>_________________________________________________________________ >>Hitta rätt på nätet med MSN Sök http://search.msn.se/ >> >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >>please visit: >>http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >>_______________________________________________ >>To unsubscribe, edit your list preferences, or view the list archives, >> >> >please visit: > > >>http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> >> > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds