If valve weren't working on a fix, then I'd suggest making a small
script to add all your bans through rcon.  No need to use the "exec
banned.cfg".  You could just have a script that would connect to the
servers and add all the bans automatically (though it'd probably take a
while to get through them all).

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Wednesday, October 20, 2004 9:58 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Number of allowed bans too small?

I'm not actually quite sure, I'm working as a volunteer "gameop" under
some administrators that actually do the physical stuff, though I try to
find solutions to problems and know how most of the server stuff works
anyway, but yeah, I'm not sure what size it is, and if I did know I
probably couldn't tell you anyway (signed a NDA.  joy).

Doesn't matter though, the system dynamically generates the file, making
it generate heaps of files would be a pain - especially when VALVe are
working on a fix for it.  Hopefully sometime soon it'll work again,
until then we just will have to live without a banning system I guess
(larger GSP issues, not enough time in the day to program extra stuff
and do maintenance on heaps of servers :/).

- Bruce "Bahamut" Andrews



David Fencik wrote:

>What is the filesize of your banned.cfg?
>
>Dave
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
>Andrews
>Sent: Wednesday, October 20, 2004 3:08 AM
>To: [EMAIL PROTECTED]
>Subject: Re: [hlds] Number of allowed bans too small?
>
>So, any word on what exactly causes:
>17:05:57 exec banned.cfg
>17:05:57 Cbuf_AddText: buffer overflow
>when all the bans are stored in banned.cfg exceed ~600?
>
>I haven't texted the numbers exactly, but it still sucks that it
>prevents porting bans over from HL1 :/
>
>- Bruce "Bahamut" Andrews
>
>
>
>David Fencik wrote:
>
>
>
>>If the list were sorted and a binary search was performed, the amount
>>
>>
>of
>
>
>>time in connecting a client that is used in validating a ban would
>>increase by an order of log(N)...which is not bad at all.
>>
>>In other words, you are incorrect in saying that "the connect time
>>
>>
>rises
>
>
>>a little millisec for every ban."  The more bans there are, the less
of
>>a difference each additional ban makes.
>>
>>The time to exec the banned.cfg file, however, will increase in the
>>manner you described.
>>
>>Dave
>>
>>-----Original Message-----
>>From: [EMAIL PROTECTED]
>>[mailto:[EMAIL PROTECTED] On Behalf Of sebastian
>>nielsen
>>Sent: Monday, October 18, 2004 2:30 PM
>>To: [EMAIL PROTECTED]
>>Subject: RE: [hlds] Number of allowed bans too small?
>>
>>Install AMX-mod. Its better..... why not then take "SLAY TARGET
PLAYER"
>>when
>>you notice that him cheats.... Slay dosent take data after player is
>>respawned. It only takes data from he is slayed until he is
>>respawned.Slay
>>does a 100 HP damage to that player. A very effective function , it
>>works on
>>most Invicible hacks too.... I think the hacks is bad coded or
>>anything....
>>Cheaters leave when they always get killed by SLAY. It works for me.
>>
>>You must be nice to the server. Loading a 5 MB big banfile is not good
>>for
>>any server's performace. The connect time rises a little millisec for
>>every
>>ban. Then the server must search 5 MB of data. It much. Its 5.000.000
>>characters * with 8 is 40.000.000 BITS , also 1:s and 0:s.
>>THis is much of searcing for EVERY PLAYER THAT CONNECT! If you manange
>>to
>>bigger up the buffer , every users will TIMEOUT because a banlist that
>>is
>>getting TOOOO large. You know the client waits max N seconds for a
>>accept of
>>connection. If searching the banlist and initalizing the socket takes
>>MORE
>>time than N seconds , it will refuse connection and client will drop.
>>
>>My tip is , SPARE on bans..... use other functions like BURY
(adminmod)
>>,
>>SLAY (AMXMODX).
>>
>>And lets take a good example to get rid of a cheater.
>>
>>player: !^abc^! cheats!!!
>>player(2): Yes!
>>Bomberman: Ban him! He is using wallhack!
>>admin: I can see what i can do....
>><CONSOLE DOWN>
>>
>>
>>
>>
>>>admin_execclient !^abc^! "connect <A SERVER IP>" [ENTER]
>>>
>>>
>>>
>>>
>>>
>><CONSOLE UP>
>>!^abc^! left the game.
>>
>>
>>Yeah , its called REDIRECT and is a very good function to get rid of a
>>cheater.... Seach up a cheater-only server and note its IP and then
>>HAPPY
>>REDIRECTING....
>>
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>>
>>
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>>
>>
>
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