Perhaps at that point they will learn to speak with profanity and will
become hostile?

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: Wednesday, October 20, 2004 10:47 PM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview

They seriously need to talk to IBM Global Services or something like
that, and some beneficant CISCO engineers, not sales but CISCO
qualified guys who know wtf they are doing and give a shit about their
reputations, to walk them through a few things, and sit down whoever
needs to be sat down and told, "This is how you need to do your shit
if you want to survive on the Internet!"

On Wed, 20 Oct 2004 21:23:17 -0400, K. Mike Bradley <[EMAIL PROTECTED]>
wrote:
> They are all game programmers and not network or IT engineers.
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Wednesday, October 20, 2004 5:49 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
>
> Personally I do not think STEAM is a bad idea per se, although I would
be
> extremely concerned with some of the possibilities if you are of the
> paranoid conspiracy ilk, as there are some definite conclusions you
can draw
> that are a logical consequence of this technology.
>
> That being said, the whole thing was a complete design and
implementation
> cluster fuck from almost the beginning.
>
> How Valve had no idea how many users they were going to have to
service on
> the STEAM Network I will ever understand.
>
> The complete naivety Valve displays in regards to the security of
their
> software borders on the sophomoric at the best of times. At worst it
is
> completely negligent!! Their design philosophys might have worked back
in
> 1995 when the Internet really started to kick off, and nobody knew
what they
> were really doing, but in the 21st century you build your network
> applications based on the following principles:
>
> 1. Whatever Network Bandwidth you think you are going to need, double
it,
> people can never get enough, and be in the position to quickly double
it
> again on demand with a sub 24 hour turn around.
>
> 2. Servers and Server Process break down, for crying out loud,
automate the
> monitoring of the damn things if you can't put bodies on them to watch
them
> 24/7 and setup things so when something crashes, it is restarted
> automatically.
>
> 3. The Internet is a dangerous place, assume people are going to try
to fuck
> you, your network and your software up with methodical malicious
intent and
> plan accordingly.
>
> I know I go on about this shit constantly, but who here with
experience with
> Networks and Servers could not have foreseen many of the problems that
Valve
> seem to blindly stumble into on a regular basis?
>
> And what is worse though, is that it is going to happen again and
again and
> again because whatever software culture they have over it Valve is,
its not
> working at a very fundamental level.
>
> The worst thing is, their idea's are great, STEAM is a great idea
(poor
> implemented mind you) their games are great when it comes to playing
them. I
> suspect HL2 is going to make Doom3 seem like an annoyance in terms of
its
> depth of story and useful visual effects and multi faceted
possibilities,
> but they keep letting themselves down, which annoying to me because
they
> promise so much!!!
>
> Anyhow that's the end of this rant for now. Guess you will all get
another
> one soon enough, I'm afraid.
>
> On Wed, 20 Oct 2004 10:32:25 -0700, Ooks Server
<[EMAIL PROTECTED]>
> wrote:
> > "After a bumpy first few months..."
> >
> > Bumpy? lol, what an understatement :-)  It was more like slamming
into
> > a brick wall at 180mph....
> >
> > From their perspective, it is working just fine. There is an
allowable
> > level of defects, and even if that means that 1% of their customers
> > are borked, it's still work well for the 99% and that is good
enough.
> > How would you like it if your bank or credit card company screwed up
1% of
> their transactions?
> >
> > Besides, what is he going to do, stand up and tell the truth that no
> > one wanted Steam in the first place but decided to shove crapware
down
> > our throats because it helps maximize our shareholders wealth, and
> > that is all that counts after all...
> >
> > Quake4 is looking better and better.....
> >
> > </cynicism>
> >
> >
> >
> >
> > ----- Original Message -----
> > From: "Bruce "Bahamut" Andrews" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Wednesday, October 20, 2004 9:35 AM
> > Subject: Re: [hlds] For Bruce B. Snipett of Doug Lombardi interview
> >
> > > lol, maybe he doesn't know about the...issues ;)
> > >
> > > Shame I don't have his email address :(
> > >
> > > - Bruce "Bahamut" Andrews
> > >
> > >
> > >
> > > Napier, Kevin wrote:
> > >
> > > >Clearly he's on medication. :)
> > > >
> > > >
> > > >-----Original Message-----
> > > >From: Dave R. Meyers [mailto:[EMAIL PROTECTED]
> > > >Sent: Wednesday, October 20, 2004 9:29 AM
> > > >To: [EMAIL PROTECTED]
> > > >Subject: [hlds] For Bruce B. Snipett of Doug Lombardi interview
> > > >
> > > >
> > > >HomeLAN - After a bumpy first few months, Steam seems to have
> > > >become a stable way to release Valve's products. Are you pleased
> > > >with the Steam content delivery system and what changes and
> > > >improvements to it can we expect in the months ahead?
> > > >
> > > >
> > > >
> > > >Doug Lombardi - We're very pleased with how it has evolved. For
> > > >some
> > time,
> > > >it's been a great backend for updates, anti-cheating, and server
> > browsing.
> > > >It proved to be an incredibly valuable tool for administering the
CS:
> > Source
> > > >beta, allowing us to make changes and roll those changes to the
> > > >beta community almost instantly.
> > > >
> > > >Just thought you would like his choice of words in regards to
> > > >steam. 8)
> > > >
> > > >Dave R. Meyers
> > > >OZ Deathmatch
> > > >
> > > >
> > > >
> > > >
> > > >_______________________________________________
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> > please visit:
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> > > >
> > > >
> > > >
> > >
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> > >
> >
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> >
>
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