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Soryy - we had to take our site offline for a while due to hacking attempts.

Try HERE
<http://downloads.punkassfraggers.com/index.php?&direction=0&order=&director
y=Counter Strike Source Files/Applications>

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Zambo
Sent: Tuesday, December 21, 2004 4:01 AM
To: hlds@list.valvesoftware.com
Subject: AW: [hlds] CSS Fast Downloads


Hello!!!!

At the link below there is nothing!!!

Could somebody send me the file per mail?

[EMAIL PROTECTED]

-----Ursprüngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von TooL
Gesendet: Montag, 6. Dezember 2004 23:23
An: hlds@list.valvesoftware.com
Betreff: RE: [hlds] CSS Fast Downloads

Here is a nice little utility for creating those larger .RES files - created
by [FBNOps]OtakuCODE.  What I had to do was extract the custom map to a
temporary folder and run the resmaker.  Then add them to our server.  It
didn't like the fact that more than one .BSP existed.

Download here: http://www.260servers.net/forums/dload.php?action=category
<http://www.260servers.net/forums/dload.php?action=category&cat_id=14>
&cat_id=14


Here is what the readme says:

Requirements:
        Only thing required is the .NET Framework 1.1.  If you've run
Windows Update even remotely recently, you'll have it.  If you don't, the
program will bomb out with a cryptic message as soon as you launch it.

Usage:

It's really simple enough you shouldn't need this, but I'll write it anyways
so I can rant and rave about people not reading my README when they can't
figure out how to work this simple app.

When you open the program, you have 2 buttons you can press.  Press the one
that says "Browse..." and choose the folder in which your maps and materials
and whatever folders reside.  Do not select the maps folder itself, select
the folder it is inside of.

After that, click the "Create .RES File" button.

You're done.

If you MUST email me for something, drop me a line here: [EMAIL PROTECTED]

If you want to know about the RES file format, check out this thread:
http://www.steampowered.com/forums/showthread.php?s=
<http://www.steampowered.com/forums/showthread.php?s=&threadid=197973>
&threadid=197973


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of ironchef
Sent: Sunday, December 05, 2004 12:51 PM
To: hlds@list.valvesoftware.com
Subject: RE: [hlds] CSS Fast Downloads


CHiLLZ wrote:
> Well, this is just a guess-- but it could easily be a way that the
> server distinguishes between what files are "stock" and should not be
> downloaded (the .lst files) and what files are additional custom
> content that the clients are going to need to download (the .res
> files). Anyone able to confirm this?

This is a quote from Alfred's email sent on the 3rd to this list:

: For custom maps that have new resources (such as models or sounds) you
: need a file in the maps directory called <map name>.res that lists all
: the custom resources required by that map. It should contain the list of
: files that a client will download when they get the custom map from the
: server.
: The format of the file is:
: -----------------------------------------------
: "resources"
: {
:       "blabla.txt"    "file"
:       "sounds/blabla2.txt"    "file"
: }
: --------------------------------------------------
: Note the "file" parameter, the .res file consists of key values pairs
: and each value parameter must be "file" for map resource files.
:
: This file is needed for both in game downloading and for the http
: external downloader.
:
: - Alfred


--
ironchef
http://www.dexworld.org/



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