I think Valve has some opportunity to make improvements in statistics and
remote administration features for their game servers without necessarily
going all the way to implementing a fully persisted stats engine. Here are
some thoughts:

1.  Consider the use of XML for both log records AND rcon command/responses.
While probably not an onerous development effort, this would make life
easier in many development environments, across many platforms.  Almost all
current OOP environments have XML handling capabilities in their class
libraries.

2.  Consider devoting a bit more resource and attention to documenting and
supporting these integration tools.

3.  On the server side - consider choosing either udp datagram-based
communications - or tcp stream-based for stats, queries and rcon commands.
This would simplify the development of combined stats and game admin tools.

4.  Clean up some of the things that are broken:  the one that comes to mind
is that the request-id on rcon commands is not reflected in the response
message.

Comments, Valve?



Phraze


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