<<snip>> >My original point had to do with my observations that performance rolled >off dramatically beginning at 25 players. >
I know, but I just wanted to ventilate my opinion, your remark that I highlighted just gave me the occasion >Now don't damn me with flames yet... It certainly wasn't intended as a flame, plz don't take it as such. >The "sweet spot" probably depends on multiple factors: >1. "player community" meaning the "cluster" of players that tend to hang >out in your servers. >2. the map(s) in the cycle >.3. the host/network capabilities Your forgot two I think ;) (not intended as flame, just an observation) 4. How much revenue the hoster wants 5. The unmistakable urge for people to think that "the bigger the better" <<snip>> >CS/CSS is small tactical squad simulations and more than 7 players on a >team is useless. Exactly my point, thanks ;) >Unless you just let the n00bs on each team perform recon by fire for the >intelligent players who hang back at round start. <wink> Unfortunatly, but a few are intelligent enough to fight the urge to get the first/most kills. Ive more than once came across the situation that I (being the only one left) need to clean up 2 to 4 opponents (and usually do so effectively). I actually like those moments, because it shows real skill... and hopefully let people think about their tactics (if they care). Enough of self praise :P just keep ppl like me in mind :) Micha Vermeer Ps, wArg0d, I probably wont ever be seen on your servers because they are just too far away ;) (if tracert isn't lying to me about emfclan.com) _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds