And correct me if im wrong, but even with sv_grav 200 you jump too high for
a realistic 3 man boost

Micha Vermeer

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Graham Robinson
Sent: Wednesday, March 09, 2005 3:33 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Zero or negative gravity crashes SRCDS

In that case you are going to be changing it to 0.9 through 0.01.
Still no reason to go to 0 or below.

Am I right in thinking that if you want 0 you actually want noclip.


On Wed, 9 Mar 2005 23:48:36 +1100, Whisper <[EMAIL PROTECTED]> wrote:
> The reason to fool with gravity is so you can test certain boost spots
> on maps without going through the rigmoral of doing the actual
> boosting.

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