Meanwhile, the community itself has apparently come out with a fix for this.
You would think that Valve could at the very least copy this interim fix and
immediately have servers use the update.  How hard is this?  The site below
even posted the plugin code.

http://dackz.net/misc/code/serverplugin_tempent/
http://forums.steampowered.com/forums/showthread.php?s=&postid=2520799#post2520553


----- Original Message ----- From: "Mikee" <[EMAIL PROTECTED]> To: <hlds@list.valvesoftware.com> Sent: Thursday, March 24, 2005 5:17 PM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server


My servers were both down for 8 hours, so I am now going to permanently
ban
the last 3 players who joined the servers prior to their crashing,
assuming
that one of them was the person who is using this exploit.  Innocent
people
will be banned, but I don't care.  I will look them up on my stats, and if
they have a large numbe of kills, indicating they value playing on my
servers, then I won't ban them.

This is a shitty way for me to have to deal with this problem, Valve
!!!!!!!!!!!!

If this continues much longer, I will cancel my HL2-DM servers.

Here are the latest cunts who joined my servers before they crashed, and
are
now permanently banned:

STEAM_0:0:5239722
STEAM_0:1:7210102
STEAM_0:1:5156770

ps) Yeah, I'm pissed.  Deal with it.



----- Original Message -----
From: "Mikee" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Thursday, March 24, 2005 4:57 PM
Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server


I awoke to both of my 16 person HL2-DM servers being crashed by this same
bug.  I also had several messages from clan members and friends who read
this on the Myg0t website.  I don't see much point in running HL2-DM
servers
at my expense when Valve cannot handle this in an effective and
expedicious
manner.  I have used the ban file from WArgOd which now gives me 485
banned
users, but obviously that was not enough.

[quote]Taken from myg0t website

*UPDATE* CS:S Exploit Patched, Still Works - Comments (16)
posted by [myg0t]SourceX on Thursday, March 24 @ 1:10 AM

While the exploit posted below has been patched for CS:S by VALVe, it
however still works fine in HL2:DM and even in one out three CS:S servers
I
have joined, since most have not restarted yet. So, continue to use the
below posted exploit and the scripts posted in comments by users in that
news thread, for HL2:DM and in those CS:S servers which have not
restarted
to get the patch.

New CS:S Exploit - Comments (61)
posted by [myg0t]SourceX on Tuesday, March 22 @ 6:04 PM

Some of you might have seen us using this in servers already, others may
have just read about it on the Steam forums, until now we were trying to
keep it semi-private by releasing it only on IRC. But, it seems others
would
rather have VALVe patch it quickly, and have been releasing it freely
without giving us credit. So, here it is:

The way this bug works is by making use of the "te" command which stands
for
'tempent'. This command does NOT need 'sv_cheats' to be set to one, it
works
regardless of it being one or zero.

Its syntax is: "te 'time (10-1000sec)' 'string'" 'String' is just the
name
of each ent which it can spawn for the period of time (in seconds)
specified
by parameter two.

A short and simple set of binds we have been using mainly, which out of
all
the entities are the most fun, are the following:
bind , "te 10 breakmodel"
bind / "te 10 Dynamic Light"
bind ' "te 10 Explosion"
bind . "te 10 Large Funnel"

Something we've found amusing to do is to use the fake space (ALT+0160)
in
your name, go into Spectator mode and fly around the map spamming the
bug,
or follow a certain player so it looks like they are doing it. No logs
will
be made on the server at all when you use this command. Becuase of the
new
HL:2 Source engine having a limitation on entities, when enough are
spawned,
the server will crash. Here a list for reference of entities you can
spawn
using 'te' and what they do:

"Show Line" - makes some line thing with no texture
"Blood Stream" - blood stream with no decal
"BeamPoints" - a little beam thing
"Large Funnel" - a bunch of blocks that fall around with no textures
"Smoke" - what it says
"Explosion" - what it says - does physics stuff too
"breakmodel" - a bunch of skulls
"Metal Sparks" - what it says
"Armor Ricochet" - armor ricochet with sound
"BeamRingPoint" - yellow ring thing same as beam ring
"Dynamic Light" - makes some flashing light
"GlowSprite" - more clouds
"Sprite Spray" - shoots clouds
"Sparks" - what it says
"KillPlayerAttachments"
"BeamEnts" - some little dong beam thing sometimes
"Bubbles" - does bubbles
"Blood Sprite" - blood with no texture
"Sprite" - some cloud
"Energy Splash" - what it says
"CS MuzzleFlash" - drops skulls from point
"BeamRing" - makes a ring thing
"PhysicsProp" - more skulls - does physics stuff too

Credits go out to [myg0t]sp0rk for discovering this bug in the Source
engine.[/quote]


----- Original Message ----- From: "wArgOd" <[EMAIL PROTECTED]> To: <hlds@list.valvesoftware.com> Sent: Thursday, March 24, 2005 2:15 AM Subject: Re: [hlds] Alfred: Demo of New HL2-DM Hack that crashed server


Those steam id's are already in our ban listing...
Good catch!

*E|M|F*wArgOd
[EMAIL PROTECTED]
*E|M|F* ban list can be downloaded at
http://70.85.25.116/banned_user.txt

Mikee wrote:

My clan mate  captured this hack on a demo before my server crashed.
It's
pretty spectacular looking.  I have not run the update on my HL2-DM
server
yet.  Will the patch today fix it for HL2-DM also?  I did get the guys
STEAMID who did not have his name display.  Is this that myg0t skull
bug
that you mentioned?

http://www.kain-9.com/files/omg-HL2-DM-hack-demo.zip  (840 KB)

This guy has two STEAM ID's  Here is my stats page on him from tonight:

http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=9402
http://www.kain-9.com/hl2-stats/index.php?mode=playerinfo&player=8835

Mikee



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