Cheers for the update.

On Apr 5, 2005 6:26 AM, Napier, Kevin <[EMAIL PROTECTED]> wrote:
> A very good find.
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds
> Sent: Monday, April 04, 2005 11:26 PM
> To: hlds@list.valvesoftware.com
> Subject: RE: [hlds] 1000fps bug in SRCDS still exists
>
> This is one and the same thing.
>
> - Alfred
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED]
> Sent: Monday, April 04, 2005 8:15 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] 1000fps bug in SRCDS still exists
>
> Sounds good Alfred... curious tho, does this fix also address the drop
> in FPS over time with srcds.exe that many admins have been mentioning?
>
> - K2
> http://www.hardfought.org
>
> "Alfred Reynolds" <[EMAIL PROTECTED]> wrote:
>
> > Thanks to Bobby's help we believe we have tracked down this problem, a
>
> > fix will be included in the next update. For the technically minded
> > amongst you it was caused by a precision problem in a float time
> > counter (after a day or two of operation the exponent of the float got
>
> > large enough to loose the precision we need).
> >
> > - Alfred
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Bobby
> > Sent: Tuesday, March 22, 2005 8:01 AM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] 1000fps bug in SRCDS still exists
> >
> > Message: 2
> > Subject: RE: [hlds] 1000fps bug in SRCDS still exists
> > Date: Tue, 22 Mar 2005 01:48:15 -0800
> > From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > To: <hlds@list.valvesoftware.com>
> > Reply-To: hlds@list.valvesoftware.com
> >
> > Does it do it if no players join (or only one or two join, perhaps
> > with bot= s)? We have run been running servers internally and have yet
>
> > to see this be= havior.
> >
> > Here is an Easter egg for you guys (and a way for me to get more
> > useful dat= a). Add "-BudgetPanel" to the command line and you can see
>
> > a nice breakdown=  of exactly how much time the server is spending in
> > each sub system. Note t= hat this panel consumes a fair amount of CPU
> > in just displaying itself so d= on't run this constantly on production
> servers.
> >
> > - Alfred
> >
> >
> >
> > Alfred
> >   I'm seeing this a lot on servers that go empty for 3-4 days, pings
> > go to 1000-2000
> >
> > -Bobby
> >
> >
> >
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