Cheers for the update. On Apr 5, 2005 6:26 AM, Napier, Kevin <[EMAIL PROTECTED]> wrote: > A very good find. > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] Behalf Of Alfred Reynolds > Sent: Monday, April 04, 2005 11:26 PM > To: hlds@list.valvesoftware.com > Subject: RE: [hlds] 1000fps bug in SRCDS still exists > > This is one and the same thing. > > - Alfred > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of > [EMAIL PROTECTED] > Sent: Monday, April 04, 2005 8:15 PM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] 1000fps bug in SRCDS still exists > > Sounds good Alfred... curious tho, does this fix also address the drop > in FPS over time with srcds.exe that many admins have been mentioning? > > - K2 > http://www.hardfought.org > > "Alfred Reynolds" <[EMAIL PROTECTED]> wrote: > > > Thanks to Bobby's help we believe we have tracked down this problem, a > > > fix will be included in the next update. For the technically minded > > amongst you it was caused by a precision problem in a float time > > counter (after a day or two of operation the exponent of the float got > > > large enough to loose the precision we need). > > > > - Alfred > > > > -----Original Message----- > > From: [EMAIL PROTECTED] > > [mailto:[EMAIL PROTECTED] On Behalf Of Bobby > > Sent: Tuesday, March 22, 2005 8:01 AM > > To: hlds@list.valvesoftware.com > > Subject: RE: [hlds] 1000fps bug in SRCDS still exists > > > > Message: 2 > > Subject: RE: [hlds] 1000fps bug in SRCDS still exists > > Date: Tue, 22 Mar 2005 01:48:15 -0800 > > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > > To: <hlds@list.valvesoftware.com> > > Reply-To: hlds@list.valvesoftware.com > > > > Does it do it if no players join (or only one or two join, perhaps > > with bot= s)? We have run been running servers internally and have yet > > > to see this be= havior. > > > > Here is an Easter egg for you guys (and a way for me to get more > > useful dat= a). Add "-BudgetPanel" to the command line and you can see > > > a nice breakdown= of exactly how much time the server is spending in > > each sub system. Note t= hat this panel consumes a fair amount of CPU > > in just displaying itself so d= on't run this constantly on production > servers. > > > > - Alfred > > > > > > > > Alfred > > I'm seeing this a lot on servers that go empty for 3-4 days, pings > > go to 1000-2000 > > > > -Bobby > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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