I also prefer smaller servers.
But anyway. The defaults should (and in this case propably are) always good for the average user/server. So if you are playing arround with all the performance settings you can't suppose getting a 32slot server on a Pentium 1 with 10ms ping. If u want to tune your server do it carefully and never forget thinking about what you are doing! I'm not a HLDS or CSSDS Server pro. But this is something generell . What I know now (just talking about CSSDS) Please correct me if I'm wrong: higher tickrate consumes more CPU time but results in more accurate data sent to the client. higher fps_max enables the server to render more frames a second. It's just a cap. If your server can't do 350 frames increasing fps_max to 400 won't give you 400 frames. The more server fps the faster the server replies will be (should affect scoreboard latency ?!?). I haven't yet discovered a reasonable reason to set it lower than 1000. Perhaps to decrease CPU usage.... On Apr 5, 2005 6:03 PM, Whisper <[EMAIL PROTECTED]> wrote: > Personally I prefer smaller servers to larger servers > > Larger servers are to random and cheat havens cause they can be more > difficult to spot. > > On Apr 6, 2005 1:55 AM, Napier, Kevin <[EMAIL PROTECTED]> wrote: > > This is a multi-part message in MIME format. > > -- > > Have a question.. > > > > Who really (most of the time) want's to play with only 16 people ? > > If I read that right (and short of trying it out for the hell of it once in > > december.. I've not run srcds), even a 3gig xeon can't run a 32 player cs > > or dm without issues ? > > > > If that's true, that the realistic capping point for solid play on the > > source engine is around 16 players, then that's pretty weak and sounds like > > something that's not really going to be fixable in near term. I don't see > > how this is going to compete with the likes of say BF2 at 32-64 (granted at > > about 3-4x the bandwidth). > > > > ________________________________ > > > > From: [EMAIL PROTECTED] on behalf of wArgOd > > Sent: Tue 4/5/2005 11:25 AM > > To: hlds@list.valvesoftware.com > > Subject: Re: [hlds] Server at ~70 fps. -tickrate fps_max questions > > > > Whisper wrote: > > > > >The Windows Multimedia Timer issue really ought to be fixed properly > > > > > >Maybe Alfred can have a look at it :) > > > > > > > > > > > I'm not so sure the "Windows Multimedia Timer" thing is as much of an > > issue for srcds as we make it out to be. > > > > I have observed that as long as the player sclot count is less than 16 > > per server the players don't have any issues at all. > > Even when the game servers are mostly full and the server has 20 servers > > running. > > The CPU level (dual xeon) does not start creeping above 20% until over > > half the available capacity is operating. > > On the other hand, if I do the multimedia timer thing with 50 players > > online, the CPU goes through the roof and the players begin complaining > > about lag. > > > > Seems to me like the srcds is designed for 16 players with a 65 "fps > > rate" shown on the console display. > > As long as this is what is happening on the server then the server can > > pretty much fill up 20 servers running efficient maps. > > Toss in poorly made or "stunning visual effects" maps and everything can > > go to hell in a heartbeat no mater how many servers or players are online. > > > > I guess this is good for the small server addicts. And there seems to be > > a lot of them out there. > > And the GSPs can sell them faster than 24 - 32 slot servers too since > > the cost is usually relative to the slot count. > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -- > > [ winmail.dat of type application/ms-tnef deleted ] > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- [EMAIL PROTECTED] ... black holes are where god divided by zero. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds