I went back to original cfg on the win32 version, and I got about 75 minutes out of the server with 6 bots. I watched the console, and it was on the map 9mm. I didn't look at the map, but by watching the console it became apparent that you could run off of the edge of something (or into a trigger_hurt) and die easily. After a couple of minutes and 35 deaths of one of the bots, the server crashed with FATAL ERROR (shutting down): ED_Alloc: no free edicts. When you (or a bot) dies, you leave your corpse behind, and I think that after a few minutes there were so many of these that it exceeded the max entity limit and crashed the server. Can this max entity limit be manipulated or increased short of recompiling the mod?
----- Original Message ----- From: "Mebucko" <[EMAIL PROTECTED]> To: <hlds@list.valvesoftware.com> Sent: Sunday, April 24, 2005 2:00 PM Subject: Re: [hlds] FATAL ERROR (shutting down): ED_Alloc: no free edicts
'ED_Alloc: no free edicts
Basically what this error is saying is that there are too many entities on the map at once. Usually associated with too many monsters spawning, or with some mods, killing monsters out of sequence by using noclip etc. and not staying on the given path killing monsters as you go. <snip>
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