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I wasn't particulary worried about the bandwidth, the difference between the
quality was my main concern when I enabled it on our 1.6 servers.
 I can barely understand people using the default miles codec

 On 5/3/05, fsjk85 <[EMAIL PROTECTED]> wrote:
>
> hi,
> many of you might remember the Speex audio codec that was released for
> CounterStrike 1.6
> are there any plans to move this audio codec to the Source Engine ? It
> would really help with the server bandwidth.
> please post your opinions about it :)
> thanks
>
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