On the Hitbox issue if you set -tickrate 100 in startup cl_interpolate 0
and cl_interpol 1 in your config  the hit boxes line right up with the
players this has worked great for all three of my servers. I hardly ever
get people complaining about registry or hitbix issues at all anymore.
When they do they usually are just not aiming right and are usually
shrugged off.

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Today's Topics:

  1. Pausing Server (Rafael Lopez)
  2. mp_showhitboxes (Rafael Lopez)
  3. Re: Pausing Server (Whisper)
  4. RE: mp_showhitboxes (Ben)
  5. RE: No steam logon [vac2 error] (Micha Vermeer)
  6. RE: Pausing Server (Micha Vermeer)
  7. Re: mp_showhitboxes (Stephen Moretti)
  8. RE: mp_showhitboxes (Ben)
  9. Re: mp_showhitboxes (Bud Ingram)
 10. Re: No steam logon [vac2 error] ([EMAIL PROTECTED])
 11. Re: mp_showhitboxes (Clayton Macleod)
 12. RE: mp_showhitboxes (Ben)
 13. Re: mp_showhitboxes ([EMAIL PROTECTED])
 14. Re: No steam logon [vac2 error] (Clayton Macleod)

--__--__--

Message: 1
Date: Wed, 11 May 2005 10:04:18 -0400
From: Rafael Lopez <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: [hlds] Pausing Server
Reply-To: hlds@list.valvesoftware.com

How does one pause a server? Can clients do it or am i the only one
(aka do it through console/rcon)


--__--__--

Message: 2
Date: Wed, 11 May 2005 10:05:47 -0400
From: Rafael Lopez <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: [hlds] mp_showhitboxes
Reply-To: hlds@list.valvesoftware.com

Why can you only show the hitboxes on listen servers? That's mighty
lame. It says its because it uses a lot of bandwidth. Last time i
though about it, WE decide how much bandwidth we want to use, not
valve.


BOOO!!!

GIVE US MP_SHOWHITBOXES PLEASE!!!


--__--__--

Message: 3
Date: Thu, 12 May 2005 00:10:17 +1000
From: Whisper <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Pausing Server
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
sv_pausable needs to be enabled
then you need rcon access to pause a server
Or something like that

On 5/12/05, Rafael Lopez <[EMAIL PROTECTED]> wrote:


How does one pause a server? Can clients do it or am i the only one
(aka do it through console/rcon)

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--


--__--__--

Message: 4
From: "Ben" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: RE: [hlds] mp_showhitboxes
Date: Wed, 11 May 2005 15:23:38 +0100
Reply-To: hlds@list.valvesoftware.com

If you read the command help for sv_showhitboxes you will see that it says
"shows *server side* hitboxes".  I.e. What is the player's position on the
server.  It doesn't make any sense to send that information over the wire to
the client, because that is what you already have with the position of the
player model.  Don't forget that the client runs several frames behind the
server due to latency and to allow for interpolation.


-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez Sent: 11 May 2005 15:06 To: hlds@list.valvesoftware.com Subject: [hlds] mp_showhitboxes

Why can you only show the hitboxes on listen servers? That's mighty
lame. It says its because it uses a lot of bandwidth. Last time i
though about it, WE decide how much bandwidth we want to use, not
valve.


BOOO!!!

GIVE US MP_SHOWHITBOXES PLEASE!!!

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



--__--__--

Message: 5
From: "Micha Vermeer" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: RE: [hlds] No steam logon [vac2 error]
Date: Wed, 11 May 2005 16:28:12 +0200
Reply-To: hlds@list.valvesoftware.com

I really tried, but sorry, i could not make it through your email. The lack
of punctuation got me totally confused where your sentences begin, and where
they end. sorry...

DrBashir

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, May 11, 2005 3:14 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] No steam logon [vac2 error]

i agree with steve
the drop rate of the elite players or so called skilled players was
unbelievable
hell even if it was "just logging" i preferred it on
it did scare off some of the cheats
maybe its a case of its running in silent mode ie not showing up but still
logging
hopefully alfred can clear up what has happened or maybe its getting very
close to going live and his lips are vac secured
the weird thing was with vac beta running the server ran better than ever
memory useage wasnt as high anyone other server admins notice this
re the firewall issues by wayne why dont you mail details to alfred that way
they can work out which firewall affects connection issues
we had a few clients with the no steam login message
but none of our clan members had it and we all have different
firewalls/routers etc
we have over 25 css members and none got the error
i noticed a steam update today what was that for?
come on alfred throw us a bone
even if its a cryptic clue
lol



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--__--__--

Message: 6
From: "Micha Vermeer" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: RE: [hlds] Pausing Server
Date: Wed, 11 May 2005 16:31:16 +0200
Reply-To: hlds@list.valvesoftware.com

If sv_pausable is 1, then anyone hitting their "pause" button on their
keyboard can pause the game. If its 0, then no one can, not even admins
(correct me if I'm wrong)

DrBashir

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rafael Lopez
Sent: Wednesday, May 11, 2005 4:04 PM
To: hlds@list.valvesoftware.com
Subject: [hlds] Pausing Server

How does one pause a server? Can clients do it or am i the only one
(aka do it through console/rcon)

_______________________________________________
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please visit:
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--__--__--

Message: 7
Date: Wed, 11 May 2005 16:46:51 +0100
From: Stephen Moretti <[EMAIL PROTECTED]>
To:  hlds@list.valvesoftware.com
Subject: Re: [hlds] mp_showhitboxes
Reply-To: hlds@list.valvesoftware.com

Rafael Lopez wrote:



Why can you only show the hitboxes on listen servers? That's mighty
lame. It says its because it uses a lot of bandwidth. Last time i
though about it, WE decide how much bandwidth we want to use, not
valve.




I take it you've been watching this :
http://www.putfile.com/media.php?n=css_hit_b0x_bb



--__--__--

Message: 8
From: "Ben" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: RE: [hlds] mp_showhitboxes
Date: Wed, 11 May 2005 17:16:18 +0100
Reply-To: hlds@list.valvesoftware.com

I think that valve should hide or remove a lot of console commands to stop
the community from destroying itself with its own ignorance :)

That video is a perfect example of why this would be a good idea!

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Stephen Moretti
Sent: 11 May 2005 16:47
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] mp_showhitboxes

Rafael Lopez wrote:



Why can you only show the hitboxes on listen servers? That's mighty
lame. It says its because it uses a lot of bandwidth. Last time i
though about it, WE decide how much bandwidth we want to use, not
valve.




I take it you've been watching this :
http://www.putfile.com/media.php?n=css_hit_b0x_bb


_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds



--__--__--

Message: 9
From: "Bud Ingram" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: Re: [hlds] mp_showhitboxes
Date: Wed, 11 May 2005 13:15:19 -0500
Reply-To: hlds@list.valvesoftware.com

From: "Ben" <[EMAIL PROTECTED]>
Subject: RE: [hlds] mp_showhitboxes




I think that valve should hide or remove a lot of console commands to stop
the community from destroying itself with its own ignorance :)

That video is a perfect example of why this would be a good idea!



Unless the video has been properly refuted by the developer, I believe that it is a good example of a situation that needs to be corrected. Your suggestion that the community is destroying itself with it's own ignorance is not helping to suggest one way or another that it is or isn't a design flaw with the multiplayer portion of the Source Engine.

If this situation has already been handled, say by -tickrate or max fps,
server side, then fine -- but I do not recall seeing such a degree of
separation between the model and actual hit-boxes being discussed with
server variables as part of the context.  I know that there was some
discussion over accuracy and increased FPS server side (dedicated), but this
is a listen server, the server is showing the hit-boxes, correct?  How does
this explain any issues with lag or latency when the author of the video is
describing the situation through use of a Bot on his own server (listen)?

Please feel free to express your wisdom on the situation so that we aren't
"ignorant".

Respectfully,

Bud Ingram


--__--__--

Message: 10
From: <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: Re: [hlds] No steam logon [vac2 error]
Date: Wed, 11 May 2005 20:04:45 +0100
Reply-To: hlds@list.valvesoftware.com

Get a grip DrBashir
can u read and speak english?
ffs what a ****
what have u contributed to this mailing list
yeah i thought so


I really tried, but sorry, i could not make it through your email. The lack of punctuation got me totally confused where your sentences begin, and where they end. sorry...

DrBashir

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Wednesday, May 11, 2005 3:14 PM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] No steam logon [vac2 error]

i agree with steve
the drop rate of the elite players or so called skilled players was
unbelievable
hell even if it was "just logging" i preferred it on
it did scare off some of the cheats
maybe its a case of its running in silent mode ie not showing up but still
logging
hopefully alfred can clear up what has happened or maybe its getting very
close to going live and his lips are vac secured
the weird thing was with vac beta running the server ran better than ever
memory useage wasnt as high anyone other server admins notice this
re the firewall issues by wayne why dont you mail details to alfred that way
they can work out which firewall affects connection issues
we had a few clients with the no steam login message
but none of our clan members had it and we all have different
firewalls/routers etc
we have over 25 css members and none got the error
i noticed a steam update today what was that for?
come on alfred throw us a bone




--__--__--

Message: 11
Date: Wed, 11 May 2005 12:14:13 -0700
From: Clayton Macleod <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] mp_showhitboxes
Reply-To: hlds@list.valvesoftware.com

well, I finally got around to trying that experiment, and I gotta say
that the odd behaviour only displays itself when you've actually got
sv_cheats 1 and sv_showhitboxes 2 turned on. I tried it and it behaved
exactly like that video showed. As the bot ran past a doorway opening
I could indeed see the hitbox out there in front of the bot's model.
And I did indeed have to shoot the hitbox out in front of it. But then
setting sv_showhitboxes -1 and sv_cheats 0 and trying the same thing
didn't exhibit the same results. As the bot ran past the doorway if I
shot in front of it I didn't hit it. I had to shoot at the model, not
where the hitbox appeared to be when sv_showhitboxes was set to 2. So
I fail to see any problems here except for the fact that the hitboxes
and models aren't drawn in the same positions **when you have two
cvars set to values that they would never be set to on a real
server.**

On 5/11/05, Bud Ingram <[EMAIL PROTECTED]> wrote:


From: "Ben" <[EMAIL PROTECTED]>
Subject: RE: [hlds] mp_showhitboxes




I think that valve should hide or remove a lot of console commands to stop
the community from destroying itself with its own ignorance :)

That video is a perfect example of why this would be a good idea!


Unless the video has been properly refuted by the developer, I believe that
it is a good example of a situation that needs to be corrected.  Your
suggestion that the community is destroying itself with it's own ignorance
is not helping to suggest one way or another that it is or isn't a design
flaw with the multiplayer portion of the Source Engine.

If this situation has already been handled, say by -tickrate or max fps,
server side, then fine -- but I do not recall seeing such a degree of
separation between the model and actual hit-boxes being discussed with
server variables as part of the context.  I know that there was some
discussion over accuracy and increased FPS server side (dedicated), but this
is a listen server, the server is showing the hit-boxes, correct?  How does
this explain any issues with lag or latency when the author of the video is
describing the situation through use of a Bot on his own server (listen)?

Please feel free to express your wisdom on the situation so that we aren't
"ignorant".

Respectfully,

Bud Ingram

_______________________________________________
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visit:
http://list.valvesoftware.com/mailman/listinfo/hlds





--
Clayton Macleod


--__--__--

Message: 12
From: "Ben" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Subject: RE: [hlds] mp_showhitboxes
Date: Wed, 11 May 2005 20:16:22 +0100
Reply-To: hlds@list.valvesoftware.com

There is still latency between your game and the "server" even when running
a listen server.  Firstly, the client runs several frames behind to allow it
interpolate object positions, and secondly, I believe that you have a
simulated ping of 30ms on top.  Add in the latency caused by the discrete
server "ticks" and you've got a fair sized number.

The command shows the "server side" hitboxes which is the position of the
player (in this case a bot) on the server.  Due to the latency, the position
on the client is always trailing behind.  That is why the "hitboxes" (server
side position of the player) are in front of the actual model.  It is just
the way the game engine is designed.

As to why the shots appear to register on the hitbox and not the model -
either they have set cl_interp to a very high value, or they have turned the
lag compensation off.

There, a simple explanation for a video that has caused complete uproar.
Regards,
Ben


-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: 11 May 2005 19:15 To: hlds@list.valvesoftware.com Subject: Re: [hlds] mp_showhitboxes

From: "Ben" <[EMAIL PROTECTED]>
Subject: RE: [hlds] mp_showhitboxes




I think that valve should hide or remove a lot of console commands to stop
the community from destroying itself with its own ignorance :)

That video is a perfect example of why this would be a good idea!



Unless the video has been properly refuted by the developer, I believe that it is a good example of a situation that needs to be corrected. Your suggestion that the community is destroying itself with it's own ignorance is not helping to suggest one way or another that it is or isn't a design flaw with the multiplayer portion of the Source Engine.

If this situation has already been handled, say by -tickrate or max fps,
server side, then fine -- but I do not recall seeing such a degree of
separation between the model and actual hit-boxes being discussed with
server variables as part of the context.  I know that there was some
discussion over accuracy and increased FPS server side (dedicated), but this
is a listen server, the server is showing the hit-boxes, correct?  How does
this explain any issues with lag or latency when the author of the video is
describing the situation through use of a Bot on his own server (listen)?

Please feel free to express your wisdom on the situation so that we aren't
"ignorant".

Respectfully,

Bud Ingram

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds



--__--__--

Message: 13
From: [EMAIL PROTECTED]
Date: Wed, 11 May 2005 15:18:00 EDT
Subject: Re: [hlds] mp_showhitboxes
To: hlds@list.valvesoftware.com
Reply-To: hlds@list.valvesoftware.com

--
[ Picked text/plain from multipart/alternative ]
i just did the same thing
--


--__--__--

Message: 14
Date: Wed, 11 May 2005 12:22:04 -0700
From: Clayton Macleod <[EMAIL PROTECTED]>
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] No steam logon [vac2 error]
Reply-To: hlds@list.valvesoftware.com

Sorry, but I have to agree here. Your email in question contained only
one instance of punctuation and randomly placed carriage returns, and
wasn't anywhere near readable. Is it really so hard to actually write
like everyone else on the planet does? There's a reason it's done that
way. It is so that people can easily and quickly read what you are
saying and not have to expend lots of unnecessary time and thought in
trying to figure out when you are starting and ending sentences. And
then you explode when someone calls you on it. Grow up. I'm sure we
can all read and speak english here. The problem is you don't know how
to, or choose not to, write properly in english. Probably the latter.
Randomly placing carriage returns, avoiding punctuation almost
entirely, and doing things like using "u" when you actually mean "you"
is not what anyone would call communicating effectively.

On 5/11/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:


Get a grip DrBashir
can u read and speak english?
ffs what a ****
what have u contributed to this mailing list
yeah i thought so




--
Clayton Macleod



--__--__--

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