"When a map is loaded, an associated .cfg file is automatically
evaluated. This cfg file must be located in the cstrike/maps/cfg folder
and be named <mapname>.cfg. For instance, the file
cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is
loaded. This is useful for per-map rules, bot rosters, etc."

I remember using that from admin mod :D VERY VERY handy, glad to see it
in Source now.

Rick

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Thursday, May 12, 2005 9:20 PM
To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com;
[EMAIL PROTECTED]
Subject: [hlds] Counter-Strike: Source Update


We have released an update to Counter-Strike: Source and the Source
engine. Run the hldsupdatetool to get this update.

This update adds two new maps to the Counter-Strike: Source stable, an
old classic de_inferno and new one called de_port. It also fixes a
couple bugs in the lag compensation code (i.e hitboxes).

Full details can be read here:
http://www.steampowered.com/index.php?area=news&id=416


- Alfred

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