"When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc."
I remember using that from admin mod :D VERY VERY handy, glad to see it in Source now. Rick -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds Sent: Thursday, May 12, 2005 9:20 PM To: hlds@list.valvesoftware.com; hlds_linux@list.valvesoftware.com; [EMAIL PROTECTED] Subject: [hlds] Counter-Strike: Source Update We have released an update to Counter-Strike: Source and the Source engine. Run the hldsupdatetool to get this update. This update adds two new maps to the Counter-Strike: Source stable, an old classic de_inferno and new one called de_port. It also fixes a couple bugs in the lag compensation code (i.e hitboxes). Full details can be read here: http://www.steampowered.com/index.php?area=news&id=416 - Alfred _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds