--
[ Picked text/plain from multipart/alternative ]
For one physical CPU thats about right. HT is turned *OFF* so we are
definitely measuring physical CPU usage.

On 5/20/05, Ian mu <[EMAIL PROTECTED]> wrote:
>
> Is it getting to about 42%? As thats what I'd expect basically.
>
> On 5/19/05, Whisper <[EMAIL PROTECTED]> wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > Never goes above 50% on a single CPU according to task manager set to
> show
> > both CPU's
> > Hell we never even use more than 400MB of RAM with 1 x 40 & 1 X 18 CSS
> > Servers
> > This is just a test server to establish baselines so we can work out how
> to
> > reassign our CSS Servers and maximise players online gaming experience.
> > To date, getting definitive answers to subjects such as CPU Usage and
> SRCDS
> > settings (especially the Netcode variables) is next to impossible.
> > I have worked a few things out with the help of bits and pieces of hints
> > dropped here and there, but nothing that you would consider the
> definitive
> > and reproduceable, regardless of the exception the quality of the
> Network
> > is.
> > Now Im going to get some stupid spam warning message from Brazil >:(
> > On 5/20/05, Ian mu <[EMAIL PROTECTED]> wrote:
> > >
> > > What value does physical server show when its at 85% in rcon stats?
> > >
> > > On 5/19/05, Whisper <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > Ok HyperThreading is turned off and Taskmangers CPU still does not
> look
> > > > anything like what SRCDS STATS CPU usage states.
> > > > The reason I want to know is that SRCDS CPU usage does give decent
> > > feedback
> > > > as to how the game feels to players, and when the SRCDS CPU usage
> gets
> > > right
> > > > up to the >85% mark the end user experience for clients connected to
> the
> > > > server process degrades, but the CPU usage for the physical server
> > > doesn't
> > > > seem to register any excessive CPU usage issues, thus making it
> > > difficult to
> > > > correctly balance the physical servers loading and the SRCDS server
> > > setup.
> > > > So anybody got any other idea's?
> > > > On 5/13/05, Ian mu <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > Think you missed the point, what is snmp basing the information
> on?
> > > > >
> > > > > On 5/12/05, K2 <[EMAIL PROTECTED]> wrote:
> > > > > > Exactly... and SNMP is your best bet for that. The counters you
> can
> > > grab
> > > > > the
> > > > > > data from are going to be more accurate than anything a
> third-party
> > > app
> > > > > > (read: valve) is going to put out. That's why I said 'hey
> fellas,
> > > learn
> > > > > how
> > > > > > to use MRTG' ;-)
> > > > > >
> > > > > > Good site to check out to get the required MIB's for win32 and
> also
> > > > > how-to's
> > > > > > on how to get everything setup -
> > > > > http://www.wtcs.org/snmp4tpc/default.htm
> > > > > >
> > > > > > - K2
> > > > > >
> > > > > > -----Original Message-----
> > > > > > From: [EMAIL PROTECTED]
> > > > > > [mailto:[EMAIL PROTECTED] On Behalf Of m0gely
> > > > > > Sent: Thursday, May 12, 2005 9:02 AM
> > > > > > To: hlds@list.valvesoftware.com
> > > > > > Subject: Re: [hlds] Re: What does RCON STATS CPU Really mean?
> > > > > >
> > > > > > K2 wrote:
> > > > > >
> > > > > > > Learn how to use MRTG fellas... That's about as accurate as it
> > > gets.
> > > > > nuff
> > > > > > > said ;-)
> > > > > > >
> > > > > > > http://bubba.hardfought.org/mrtg/67.19.85.2_cpu.html
> > > > > > >
> > > > > > > - K2
> > > > > >
> > > > > > MRTG is only a graphing app. It needs to have something to tell
> it
> > > what
> > > > > > to graph. So whatever script (or via SNMP) you're using to tell
> MRTG
> > > > > > what the CPU usage is, that's where the info is coming from.
> > > > > >
> > > > > > --
> > > > > > - m0gely
> > > > > > http://quake2.telestream.com/
> > > > > > Q2 | Q3A | Counter-strike
> > > > > >
> > > > > > _______________________________________________
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> > > > > >
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> > > > > >
> > > > >
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> > > > > please visit:
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> > > > >
> > > > --
> > > >
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> > > >
> > >
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> > --
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