This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
add a filter to that email address and just move it to junk or trash

---

Matt White
[ [EMAIL PROTECTED] ]



T3XAN wrote:

> I have mentioned this in the past but once again I am being agitated by
> [EMAIL PROTECTED] damned auto response every time I send a
> message to the list.. I keep all my HLDS related e-mails filtered to my
> HLDS folder  yet I always get a message from this guy in my regular
> inbox regarding his antispam software mail server (Pretty insane I get
> spammed by an anti spam server....go figure).its annoying he needs to
> turn this off or be blacklisted on the list. I know I am not the only
> person getting this from him it has to be everybody who sends a message
> on this list.
>
> -T3XAN
>
> [EMAIL PROTECTED] wrote:
>
>> Send hlds mailing list submissions to
>>     hlds@list.valvesoftware.com
>>
>> To subscribe or unsubscribe via the World Wide Web, visit
>>     http://list.valvesoftware.com/mailman/listinfo/hlds
>> or, via email, send a message with subject or body 'help' to
>>     [EMAIL PROTECTED]
>>
>> You can reach the person managing the list at
>>     [EMAIL PROTECTED]
>>
>> When replying, please edit your Subject line so it is more specific
>> than "Re: Contents of hlds digest..."
>>
>>
>> Today's Topics:
>>
>>   1. Re: MOTD character limit (Clayton Macleod)
>>   2. Re: MOTD character limit (Andrew Armstrong)
>>   3. RE: MOTD character limit (Deadman Standing)
>>   4. Re: MOTD character limit (Clayton Macleod)
>>   5. Re: MOTD character limit (Clayton Macleod)
>>   6. Re: MOTD character limit (Steven Hartland)
>>   7. Re: MOTD character limit (Steven Hartland)
>>   8. Re: MOTD character limit (Clayton Macleod)
>>   9. RE: MOTD character limit (Micha Vermeer)
>>  10. Re: MOTD character limit (DarkJedi)
>>
>> --__--__--
>>
>> Message: 1
>> Date: Tue, 24 May 2005 03:21:45 -0700
>> From: Clayton Macleod <[EMAIL PROTECTED]>
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] MOTD character limit
>> Reply-To: hlds@list.valvesoftware.com
>>
>> why do you think valve added the capability of loading pages from
>> other servers in the first place? heh.
>>
>> On 5/24/05, Steven Hartland <[EMAIL PROTECTED]> wrote:
>>
>>
>>> Wake up smell the roses the limit is too small, end of discussion.
>>> There are always ways to work around things but do you want
>>> to when we have the option of getting it fixed.
>>>
>>> Think of average Joe that uploads a MOTD to their server and
>>> it doesn't display. They wont know its because the file is too big.
>>> The server doesn't tell them its because the file is too big, it just
>>> doesn't work.
>>>
>>> You can procrastinate about workarounds all u like but that
>>> doesn't fix the core issue. Only Valve increasing the size limit
>>> will do that. Hence this is what's being requested.
>>>
>>>   Steve / K
>>>
>>>
>>
>>
>> --
>> Clayton Macleod
>>
>>
>> --__--__--
>>
>> Message: 2
>> From: "Andrew Armstrong" <[EMAIL PROTECTED]>
>> To: <hlds@list.valvesoftware.com>
>> Subject: Re: [hlds] MOTD character limit
>> Date: Tue, 24 May 2005 20:23:29 +1000
>> Reply-To: hlds@list.valvesoftware.com
>>
>> If you think you know how to do it, say so, since your not listening
>> to me.
>>
>> ----- Original Message -----
>> From: "Clayton Macleod" <[EMAIL PROTECTED]>
>> To: <hlds@list.valvesoftware.com>
>> Sent: Tuesday, May 24, 2005 8:13 PM
>> Subject: Re: [hlds] MOTD character limit
>>
>>
>>
>>
>>> no way man, you just don't understand the complexities involved! What
>>> you're talking about would involved computers being able to
>>> communicate with each other, and that's just crazy talk.
>>>
>>> On 5/24/05, paul <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>> Cant you just modify your MOTD creation script to copy file(s)
>>>> somewhere
>>>> else then at the end of the script have a line or 2 that creates the
>>>>
>>>>
>> MOTD
>>
>>
>>>> with the relavent redirect code in it ?
>>>>
>>>> Seems simple to me
>>>>
>>>>
>>> --
>>> Clayton Macleod
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>
>>>
>> please visit:
>>
>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>>
>>
>> --__--__--
>>
>> Message: 3
>> From: "Deadman Standing" <[EMAIL PROTECTED]>
>> To: <hlds@list.valvesoftware.com>
>> Subject: RE: [hlds] MOTD character limit
>> Date: Tue, 24 May 2005 06:31:06 -0400
>> Reply-To: hlds@list.valvesoftware.com
>>
>> Assuming each server displays the same attributes in its custom content,
>> (i.e. server name, server variables, max players, etc) you can still use
>> redirect, just make your web page accept those values as URL
>> attributes: ex:
>> www.mypage.php?n=Dude;mp=12;ff=0   etc. Then have the web page take the
>> attributes and render them however you like. (i.e. Put the server
>> name at
>> the Top of the page build tables with the values in them, put
>> statements if
>> ff is on or off, etc.) So when each server generates its custom MOTD
>> file it
>> puts the custom info in the redirect URL. If size is still an issue
>> compress
>> it further like www.mypage.php?Dude;12;0 etc.
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong
>> Sent: Tuesday, May 24, 2005 5:45 AM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] MOTD character limit
>>
>> Sigh.
>>
>> The page is not 23 pages long, the size is made up due to html
>> formatting,
>> and is quite small, and no obtrusive graphics or any of that crap.
>>
>> The motd, is generated dynamically at runtime for each server, based
>> off its
>> configuration. Each server has a DIFFERENT MOTD.
>>
>> So no, putting a URL in would not work, each server has a differnet
>> MOTD to
>> reflect its individual configuration, understand.
>> Uploading 40 MOTDs to a server and specifying them in a URL is also not
>> acceptable, currently our system automates the creation and launch of
>> game
>> servers (and is creating the MOTD/maprotation/configuration files for
>> us,
>> based off that specific servers configuration on the gameserver
>> itself and
>> using it).
>>
>> " It's quite apparent that you're
>> just too lazy to bother doing the small amount of work involved in
>> doing what you want done"
>>
>> I am not lazy, your just not listening to what im saying in regards
>> to these
>> MOTDs.
>>
>> "but for some odd reason saw fit to automate the portion you've already
>> automated"
>> Your really not getting what im talking about, this environment is
>> nothing
>> like you would have come across.
>>
>> ----- Original Message -----
>> From: "Clayton Macleod" <[EMAIL PROTECTED]>
>> To: <hlds@list.valvesoftware.com>
>> Sent: Tuesday, May 24, 2005 7:30 PM
>> Subject: Re: [hlds] MOTD character limit
>>
>>
>>
>>
>>> it's very easy, very quick, and very clean, actually. Like I said, you
>>> would've been done a long, long time ago had you not wasted all your
>>> time complaining about it here. Perhaps they will up the limit, but I
>>> doubt it, not when all you have to do is put your
>>> 23-and-a-half-screenful page up on any web server and just put that
>>> address in your motd.txt file already. It's quite apparent that you're
>>> just too lazy to bother doing the small amount of work involved in
>>> doing what you want done, but for some odd reason saw fit to automate
>>> the portion you've already automated...so I'll just leave the topic
>>> alone now since you'll just keep saying it can't be done. Have a good
>>> one.
>>>
>>> On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
>>>
>>>
>>>> Also, no, we cannot without many 'hacks' upload the file to an ftp
>>>>
>>>>
>> server
>>
>>
>>>> and all that.
>>>>
>>>> Its also a waste of time and is very very messy.
>>>>
>>>> So, the only way to put more stuff in the motd, is to see if valve
>>>> will
>>>>
>>>>
>> up
>>
>>
>>>> the limit for us.
>>>>
>>>>
>>> --
>>> Clayton Macleod
>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>
>>>
>> please visit:
>>
>>
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> --__--__--
>>
>> Message: 4
>> Date: Tue, 24 May 2005 03:32:32 -0700
>> From: Clayton Macleod <[EMAIL PROTECTED]>
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] MOTD character limit
>> Reply-To: hlds@list.valvesoftware.com
>>
>> If you think it can't be done, fine. But I'd be very, very surprised
>> if valve made any change here, as trivial a change as it might be.
>>
>> I still see no reason it can't be. It doesn't matter where your files
>> are generated. It doesn't matter where they need to end up being. Just
>> a matter of taking that stuff into account with the script that would
>> do the dirty work. Doesn't matter if they currently get generated all
>> on one machine and then distributed. Doesn't matter if they currently
>> get generated on each individual machine. They can still be moved to a
>> central web server after generation. They can still be replaced with a
>> small generic motd.txt that points to the real motd file that was
>> moved to the web server. Absolutely *nothing* in your current
>> generation setup would have to be changed, because you can deal with
>> the files as they are after the current setup generates them. Your
>> current setup doesn't have to be altered in the least, save for one
>> call to the script that would move everything where it needs to go.
>> Anyways, I should get some sleep I suppose, 3:30am here, heh.
>>
>> On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
>>
>>
>>> Right now, we dont really have a problem with our motd size (we are
>>> near the
>>> character limit though).
>>>
>>> Thankyou for your responses.
>>>
>>> Im sure valve would just up the limit if they think its acceptable.
>>>
>>> Its no doubt possible the way you are explaining, but difficult for our
>>> system to do it and I cant go into depth with it - It would require
>>> a fair
>>> bit of changes and the config files are sent directly to each host
>>> (separate
>>> physical server), the file actually ends up being created at the end
>>> point,
>>> it never creates all 40 from one central location.
>>>
>>> Its not as easy as you make it sound from using our management system.
>>>
>>> You really dont know how our system works (nothing else like it by
>>> far) so I
>>> cant do it as easy as you phrase it.
>>>
>>> Anyway, thanks for the suggestions, will wait and see if valve up
>>> the limit.
>>>
>>> ----- Original Message -----
>>> From: "Clayton Macleod" <[EMAIL PROTECTED]>
>>> To: <hlds@list.valvesoftware.com>
>>> Sent: Tuesday, May 24, 2005 7:58 PM
>>> Subject: Re: [hlds] MOTD character limit
>>>
>>>
>>>
>>>
>>>> Actually I *am* listening to everything you've been saying. You just
>>>> haven't thought about this at all, apparently. It doesn't matter how
>>>> many servers you are running and how many different motd's there are.
>>>> You CAN do what you want to do. When did I say that you have to have
>>>> exactly the same URL in every different server's motd? What makes you
>>>> think you can't have different URLs in every different server's motd?
>>>> Seriously man, you are NOT thinking enough about this. And it's not
>>>> even that much to think about.
>>>>
>>>> Server 1 motd.txt
>>>> http://mydomain.com/server1.html
>>>>
>>>> Server 2 motd.txt
>>>> http://mydomain.com/server2.html
>>>>
>>>> Server 3 motd.txt
>>>> http://mydomain.com/server3.html
>>>>
>>>> Server 1 starts
>>>> generate server1.html
>>>> upload server1.html
>>>>
>>>> Server 2 starts
>>>> generate server2.html
>>>> upload server2.html
>>>>
>>>> Server 3 starts
>>>> generate server3.html
>>>> upload server3.html
>>>>
>>>> This really is NOT a hard task. And uploading 40 small files is
>>>> NOTHING. I really don't get how you seem to think this is such a
>>>> monumental task that you simply cannot undertake. It's very simple.
>>>> And it fits in just fine with your setup. For whatever reason, you
>>>> just refuse to believe it can be done. But, go ahead, go right on
>>>> thinking that your setup is just so incredibly complicated that nobody
>>>> but you and/or your company could ever have thought of anything even
>>>> remotely similar. Go right ahead and think that you can't possibly do
>>>> what I'm saying. Even though you can. But...whatever.
>>>>
>>>> I've listened to everything you've said, everything you've described,
>>>> and none of it makes what I'm telling you will work, not work. It will
>>>> work just fine. You just refuse to take in any of the information.
>>>> Good luck.
>>>>
>>>>
>>>>
>>>> On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
>>>>
>>>>
>>>>> Sigh.
>>>>>
>>>>> The page is not 23 pages long, the size is made up due to html
>>>>>
>>>>>
>>> formatting,
>>>
>>>
>>>>> and is quite small, and no obtrusive graphics or any of that crap.
>>>>>
>>>>> The motd, is generated dynamically at runtime for each server,
>>>>> based off
>>>>>
>>>>>
>>> its
>>>
>>>
>>>>> configuration. Each server has a DIFFERENT MOTD.
>>>>>
>>>>> So no, putting a URL in would not work, each server has a
>>>>> differnet MOTD
>>>>>
>>>>>
>>> to
>>>
>>>
>>>>> reflect its individual configuration, understand.
>>>>> Uploading 40 MOTDs to a server and specifying them in a URL is
>>>>> also not
>>>>> acceptable, currently our system automates the creation and launch of
>>>>>
>>>>>
>>> game
>>>
>>>
>>>>> servers (and is creating the MOTD/maprotation/configuration files for
>>>>>
>>>>>
>>> us,
>>>
>>>
>>>>> based off that specific servers configuration on the gameserver
>>>>> itself
>>>>>
>>>>>
>>> and
>>>
>>>
>>>>> using it).
>>>>>
>>>>> " It's quite apparent that you're
>>>>> just too lazy to bother doing the small amount of work involved in
>>>>> doing what you want done"
>>>>>
>>>>> I am not lazy, your just not listening to what im saying in
>>>>> regards to
>>>>>
>>>>>
>>> these
>>>
>>>
>>>>> MOTDs.
>>>>>
>>>>> "but for some odd reason saw fit to automate the portion you've
>>>>> already
>>>>> automated"
>>>>> Your really not getting what im talking about, this environment is
>>>>>
>>>>>
>>> nothing
>>>
>>>
>>>>> like you would have come across.
>>>>>
>>>>>
>>>> --
>>>> Clayton Macleod
>>>>
>>>> _______________________________________________
>>>> To unsubscribe, edit your list preferences, or view the list archives,
>>>>
>>>>
>>> please visit:
>>>
>>>
>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>>
>>>>
>>> _______________________________________________
>>> To unsubscribe, edit your list preferences, or view the list
>>> archives, please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>>
>>>
>>
>>
>> --
>> Clayton Macleod
>>
>>
>> --__--__--
>>
>> Message: 5
>> Date: Tue, 24 May 2005 03:35:44 -0700
>> From: Clayton Macleod <[EMAIL PROTECTED]>
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] MOTD character limit
>> Reply-To: hlds@list.valvesoftware.com
>>
>> bah, you're proving to be quite the fool. Not only have I explained it
>> several times now, other people have also taken a crack at it. With
>> similar success. Remain clueless. I wash my hands of the whole deal.
>>
>> On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote:
>>
>>
>>> If you think you know how to do it, say so, since your not listening
>>> to me.
>>>
>>>
>>
>>
>> --
>> Clayton Macleod
>>
>>
>> --__--__--
>>
>> Message: 6
>> From: "Steven Hartland" <[EMAIL PROTECTED]>
>> To: <hlds@list.valvesoftware.com>
>> Subject: Re: [hlds] MOTD character limit
>> Date: Tue, 24 May 2005 11:35:50 +0100
>> Reply-To: hlds@list.valvesoftware.com
>>
>> ----- Original Message -----
>> From: "Andrew Armstrong" <[EMAIL PROTECTED]>
>>
>>
>>
>>> You really dont know how our system works (nothing else like it by
>>> far) s=
>>>
>>>
>> o I
>>
>>
>>> cant do it as easy as you phrase it.
>>>
>>>
>>
>> Actually sounds very much like ours :)
>>
>>    Steve / K
>>
>>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> This e.mail is private and confidential between Multiplay (UK) Ltd.
>> and the=
>> person or entity to whom it is addressed. In the event of
>> misdirection, th=
>> e recipient is prohibited from using, copying, printing or otherwise
>> dissem=
>> inating it or any information contained in it.
>>
>> In the event of misdirection, illegible or incomplete transmission
>> please t=
>> elephone (023) 8024 3137
>> or return the E.mail to [EMAIL PROTECTED]
>>
>>
>>
>> --__--__--
>>
>> Message: 7
>> From: "Steven Hartland" <[EMAIL PROTECTED]>
>> To: <hlds@list.valvesoftware.com>
>> Subject: Re: [hlds] MOTD character limit
>> Date: Tue, 24 May 2005 11:37:10 +0100
>> Reply-To: hlds@list.valvesoftware.com
>>
>> ----- Original Message -----
>> From: "Clayton Macleod" <[EMAIL PROTECTED]>
>>
>>
>>
>>
>>> why do you think valve added the capability of loading pages from
>>> other servers in the first place? heh.
>>>
>>>
>>
>> As far as Im aware they didn't its a freebee from the control
>> they are using ( IE ).
>>
>>    Steve / K
>>
>>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>> This e.mail is private and confidential between Multiplay (UK) Ltd.
>> and the=
>> person or entity to whom it is addressed. In the event of
>> misdirection, th=
>> e recipient is prohibited from using, copying, printing or otherwise
>> dissem=
>> inating it or any information contained in it.
>>
>> In the event of misdirection, illegible or incomplete transmission
>> please t=
>> elephone (023) 8024 3137
>> or return the E.mail to [EMAIL PROTECTED]
>>
>>
>>
>> --__--__--
>>
>> Message: 8
>> Date: Tue, 24 May 2005 04:06:21 -0700
>> From: Clayton Macleod <[EMAIL PROTECTED]>
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] MOTD character limit
>> Reply-To: hlds@list.valvesoftware.com
>>
>> *sigh* make a text file called, well, doesn't matter what it's called.
>> textfile.txt will do. And put one line in it.
>>
>> http://www.zombo.com
>>
>> and load that with IE and tell me what happens. Then put just that
>> same one line in your motd.txt and join your server, and tell me what
>> happens. Actually, you don't need to tell me because I already know.
>> But you should find out.
>>
>> On 5/24/05, Steven Hartland <[EMAIL PROTECTED]> wrote:
>>
>>
>>> ----- Original Message -----
>>> As far as Im aware they didn't its a freebee from the control
>>> they are using ( IE ).
>>>
>>>   Steve / K
>>>
>>>
>>
>>
>> --
>> Clayton Macleod
>>
>>
>> --__--__--
>>
>> Message: 9
>> From: "Micha Vermeer" <[EMAIL PROTECTED]>
>> To: <hlds@list.valvesoftware.com>
>> Subject: RE: [hlds] MOTD character limit
>> Date: Tue, 24 May 2005 13:18:10 +0200
>> Reply-To: hlds@list.valvesoftware.com
>>
>> I second that, from my own POV its just another pop-up as on the
>> internet...
>> I just want to play, there is already enough things that I have to
>> bother
>> with...
>>
>> 1st search a small server (below 16 max players, which is quite hard
>> sometimes)
>>
>> 2nd try to join, only to find that its using some custom sounds I
>> don't want
>> anyway! (BTW, is there a solution for me?)
>>
>> 3rd Well shoot the admins that have sounds in the motd! ;)
>>
>> 4th The MOTD is just a flickering in my eye, as I hit enter ASAP...
>> Adverts
>> are much better (please only when spectating/dead)
>>
>> Just my 0,02 Guilders
>>
>> DrBashir
>>
>> -----Original Message-----
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod
>> Sent: Tuesday, May 24, 2005 10:18 AM
>> To: hlds@list.valvesoftware.com
>> Subject: Re: [hlds] MOTD character limit
>>
>> There's no guessing involved, nobody reads them even if they're
>> instantly available.
>>
>>
>>
>> --__--__--
>>
>> Message: 10
>> Date: Tue, 24 May 2005 12:25:39 +0100
>> From: DarkJedi <[EMAIL PROTECTED]>
>> To:  hlds@list.valvesoftware.com
>> Subject: Re: [hlds] MOTD character limit
>> Reply-To: hlds@list.valvesoftware.com
>>
>> [ Converted text/html to text/plain ]
>> Haha, well it's been worthwhile following this argument if only to
>> get this
>> URL (which really appeals to my inane sense of humour ;)
>> Clayton Macleod wrote:
>>
>> *sigh* make a text file called, well, doesn't matter what it's called.
>> textfile.txt will do. And put one line in it.
>>
>> http://www.zombo.com[1]
>>
>> and load that with IE and tell me what happens. Then put just that
>> same one line in your motd.txt and join your server, and tell me what
>> happens. Actually, you don't need to tell me because I already know.
>> But you should find out.
>>
>> On 5/24/05, Steven Hartland <[EMAIL PROTECTED]>[2] wrote:
>>
>>
>> ----- Original Message -----
>> As far as Im aware they didn't its a freebee from the control
>> they are using ( IE ).
>>
>>   Steve / K
>>
>>
>>
>>
>> --
>> Clayton Macleod
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds[3]
>> .
>>
>>
>>
>> ===References:===
>>  1. http://www.zombo.com
>>  2. mailto:[EMAIL PROTECTED]
>>  3. http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> --__--__--
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>>
>>
>> End of hlds Digest
>>
>>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
--

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to