This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] add a filter to that email address and just move it to junk or trash
--- Matt White [ [EMAIL PROTECTED] ] T3XAN wrote: > I have mentioned this in the past but once again I am being agitated by > [EMAIL PROTECTED] damned auto response every time I send a > message to the list.. I keep all my HLDS related e-mails filtered to my > HLDS folder yet I always get a message from this guy in my regular > inbox regarding his antispam software mail server (Pretty insane I get > spammed by an anti spam server....go figure).its annoying he needs to > turn this off or be blacklisted on the list. I know I am not the only > person getting this from him it has to be everybody who sends a message > on this list. > > -T3XAN > > [EMAIL PROTECTED] wrote: > >> Send hlds mailing list submissions to >> hlds@list.valvesoftware.com >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlds >> or, via email, send a message with subject or body 'help' to >> [EMAIL PROTECTED] >> >> You can reach the person managing the list at >> [EMAIL PROTECTED] >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlds digest..." >> >> >> Today's Topics: >> >> 1. Re: MOTD character limit (Clayton Macleod) >> 2. Re: MOTD character limit (Andrew Armstrong) >> 3. RE: MOTD character limit (Deadman Standing) >> 4. Re: MOTD character limit (Clayton Macleod) >> 5. Re: MOTD character limit (Clayton Macleod) >> 6. Re: MOTD character limit (Steven Hartland) >> 7. Re: MOTD character limit (Steven Hartland) >> 8. Re: MOTD character limit (Clayton Macleod) >> 9. RE: MOTD character limit (Micha Vermeer) >> 10. Re: MOTD character limit (DarkJedi) >> >> --__--__-- >> >> Message: 1 >> Date: Tue, 24 May 2005 03:21:45 -0700 >> From: Clayton Macleod <[EMAIL PROTECTED]> >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] MOTD character limit >> Reply-To: hlds@list.valvesoftware.com >> >> why do you think valve added the capability of loading pages from >> other servers in the first place? heh. >> >> On 5/24/05, Steven Hartland <[EMAIL PROTECTED]> wrote: >> >> >>> Wake up smell the roses the limit is too small, end of discussion. >>> There are always ways to work around things but do you want >>> to when we have the option of getting it fixed. >>> >>> Think of average Joe that uploads a MOTD to their server and >>> it doesn't display. They wont know its because the file is too big. >>> The server doesn't tell them its because the file is too big, it just >>> doesn't work. >>> >>> You can procrastinate about workarounds all u like but that >>> doesn't fix the core issue. Only Valve increasing the size limit >>> will do that. Hence this is what's being requested. >>> >>> Steve / K >>> >>> >> >> >> -- >> Clayton Macleod >> >> >> --__--__-- >> >> Message: 2 >> From: "Andrew Armstrong" <[EMAIL PROTECTED]> >> To: <hlds@list.valvesoftware.com> >> Subject: Re: [hlds] MOTD character limit >> Date: Tue, 24 May 2005 20:23:29 +1000 >> Reply-To: hlds@list.valvesoftware.com >> >> If you think you know how to do it, say so, since your not listening >> to me. >> >> ----- Original Message ----- >> From: "Clayton Macleod" <[EMAIL PROTECTED]> >> To: <hlds@list.valvesoftware.com> >> Sent: Tuesday, May 24, 2005 8:13 PM >> Subject: Re: [hlds] MOTD character limit >> >> >> >> >>> no way man, you just don't understand the complexities involved! What >>> you're talking about would involved computers being able to >>> communicate with each other, and that's just crazy talk. >>> >>> On 5/24/05, paul <[EMAIL PROTECTED]> wrote: >>> >>> >>>> Cant you just modify your MOTD creation script to copy file(s) >>>> somewhere >>>> else then at the end of the script have a line or 2 that creates the >>>> >>>> >> MOTD >> >> >>>> with the relavent redirect code in it ? >>>> >>>> Seems simple to me >>>> >>>> >>> -- >>> Clayton Macleod >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>> >> please visit: >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> >> >> >> --__--__-- >> >> Message: 3 >> From: "Deadman Standing" <[EMAIL PROTECTED]> >> To: <hlds@list.valvesoftware.com> >> Subject: RE: [hlds] MOTD character limit >> Date: Tue, 24 May 2005 06:31:06 -0400 >> Reply-To: hlds@list.valvesoftware.com >> >> Assuming each server displays the same attributes in its custom content, >> (i.e. server name, server variables, max players, etc) you can still use >> redirect, just make your web page accept those values as URL >> attributes: ex: >> www.mypage.php?n=Dude;mp=12;ff=0 etc. Then have the web page take the >> attributes and render them however you like. (i.e. Put the server >> name at >> the Top of the page build tables with the values in them, put >> statements if >> ff is on or off, etc.) So when each server generates its custom MOTD >> file it >> puts the custom info in the redirect URL. If size is still an issue >> compress >> it further like www.mypage.php?Dude;12;0 etc. >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Andrew Armstrong >> Sent: Tuesday, May 24, 2005 5:45 AM >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] MOTD character limit >> >> Sigh. >> >> The page is not 23 pages long, the size is made up due to html >> formatting, >> and is quite small, and no obtrusive graphics or any of that crap. >> >> The motd, is generated dynamically at runtime for each server, based >> off its >> configuration. Each server has a DIFFERENT MOTD. >> >> So no, putting a URL in would not work, each server has a differnet >> MOTD to >> reflect its individual configuration, understand. >> Uploading 40 MOTDs to a server and specifying them in a URL is also not >> acceptable, currently our system automates the creation and launch of >> game >> servers (and is creating the MOTD/maprotation/configuration files for >> us, >> based off that specific servers configuration on the gameserver >> itself and >> using it). >> >> " It's quite apparent that you're >> just too lazy to bother doing the small amount of work involved in >> doing what you want done" >> >> I am not lazy, your just not listening to what im saying in regards >> to these >> MOTDs. >> >> "but for some odd reason saw fit to automate the portion you've already >> automated" >> Your really not getting what im talking about, this environment is >> nothing >> like you would have come across. >> >> ----- Original Message ----- >> From: "Clayton Macleod" <[EMAIL PROTECTED]> >> To: <hlds@list.valvesoftware.com> >> Sent: Tuesday, May 24, 2005 7:30 PM >> Subject: Re: [hlds] MOTD character limit >> >> >> >> >>> it's very easy, very quick, and very clean, actually. Like I said, you >>> would've been done a long, long time ago had you not wasted all your >>> time complaining about it here. Perhaps they will up the limit, but I >>> doubt it, not when all you have to do is put your >>> 23-and-a-half-screenful page up on any web server and just put that >>> address in your motd.txt file already. It's quite apparent that you're >>> just too lazy to bother doing the small amount of work involved in >>> doing what you want done, but for some odd reason saw fit to automate >>> the portion you've already automated...so I'll just leave the topic >>> alone now since you'll just keep saying it can't be done. Have a good >>> one. >>> >>> On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote: >>> >>> >>>> Also, no, we cannot without many 'hacks' upload the file to an ftp >>>> >>>> >> server >> >> >>>> and all that. >>>> >>>> Its also a waste of time and is very very messy. >>>> >>>> So, the only way to put more stuff in the motd, is to see if valve >>>> will >>>> >>>> >> up >> >> >>>> the limit for us. >>>> >>>> >>> -- >>> Clayton Macleod >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> >>> >> please visit: >> >> >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> --__--__-- >> >> Message: 4 >> Date: Tue, 24 May 2005 03:32:32 -0700 >> From: Clayton Macleod <[EMAIL PROTECTED]> >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] MOTD character limit >> Reply-To: hlds@list.valvesoftware.com >> >> If you think it can't be done, fine. But I'd be very, very surprised >> if valve made any change here, as trivial a change as it might be. >> >> I still see no reason it can't be. It doesn't matter where your files >> are generated. It doesn't matter where they need to end up being. Just >> a matter of taking that stuff into account with the script that would >> do the dirty work. Doesn't matter if they currently get generated all >> on one machine and then distributed. Doesn't matter if they currently >> get generated on each individual machine. They can still be moved to a >> central web server after generation. They can still be replaced with a >> small generic motd.txt that points to the real motd file that was >> moved to the web server. Absolutely *nothing* in your current >> generation setup would have to be changed, because you can deal with >> the files as they are after the current setup generates them. Your >> current setup doesn't have to be altered in the least, save for one >> call to the script that would move everything where it needs to go. >> Anyways, I should get some sleep I suppose, 3:30am here, heh. >> >> On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote: >> >> >>> Right now, we dont really have a problem with our motd size (we are >>> near the >>> character limit though). >>> >>> Thankyou for your responses. >>> >>> Im sure valve would just up the limit if they think its acceptable. >>> >>> Its no doubt possible the way you are explaining, but difficult for our >>> system to do it and I cant go into depth with it - It would require >>> a fair >>> bit of changes and the config files are sent directly to each host >>> (separate >>> physical server), the file actually ends up being created at the end >>> point, >>> it never creates all 40 from one central location. >>> >>> Its not as easy as you make it sound from using our management system. >>> >>> You really dont know how our system works (nothing else like it by >>> far) so I >>> cant do it as easy as you phrase it. >>> >>> Anyway, thanks for the suggestions, will wait and see if valve up >>> the limit. >>> >>> ----- Original Message ----- >>> From: "Clayton Macleod" <[EMAIL PROTECTED]> >>> To: <hlds@list.valvesoftware.com> >>> Sent: Tuesday, May 24, 2005 7:58 PM >>> Subject: Re: [hlds] MOTD character limit >>> >>> >>> >>> >>>> Actually I *am* listening to everything you've been saying. You just >>>> haven't thought about this at all, apparently. It doesn't matter how >>>> many servers you are running and how many different motd's there are. >>>> You CAN do what you want to do. When did I say that you have to have >>>> exactly the same URL in every different server's motd? What makes you >>>> think you can't have different URLs in every different server's motd? >>>> Seriously man, you are NOT thinking enough about this. And it's not >>>> even that much to think about. >>>> >>>> Server 1 motd.txt >>>> http://mydomain.com/server1.html >>>> >>>> Server 2 motd.txt >>>> http://mydomain.com/server2.html >>>> >>>> Server 3 motd.txt >>>> http://mydomain.com/server3.html >>>> >>>> Server 1 starts >>>> generate server1.html >>>> upload server1.html >>>> >>>> Server 2 starts >>>> generate server2.html >>>> upload server2.html >>>> >>>> Server 3 starts >>>> generate server3.html >>>> upload server3.html >>>> >>>> This really is NOT a hard task. And uploading 40 small files is >>>> NOTHING. I really don't get how you seem to think this is such a >>>> monumental task that you simply cannot undertake. It's very simple. >>>> And it fits in just fine with your setup. For whatever reason, you >>>> just refuse to believe it can be done. But, go ahead, go right on >>>> thinking that your setup is just so incredibly complicated that nobody >>>> but you and/or your company could ever have thought of anything even >>>> remotely similar. Go right ahead and think that you can't possibly do >>>> what I'm saying. Even though you can. But...whatever. >>>> >>>> I've listened to everything you've said, everything you've described, >>>> and none of it makes what I'm telling you will work, not work. It will >>>> work just fine. You just refuse to take in any of the information. >>>> Good luck. >>>> >>>> >>>> >>>> On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote: >>>> >>>> >>>>> Sigh. >>>>> >>>>> The page is not 23 pages long, the size is made up due to html >>>>> >>>>> >>> formatting, >>> >>> >>>>> and is quite small, and no obtrusive graphics or any of that crap. >>>>> >>>>> The motd, is generated dynamically at runtime for each server, >>>>> based off >>>>> >>>>> >>> its >>> >>> >>>>> configuration. Each server has a DIFFERENT MOTD. >>>>> >>>>> So no, putting a URL in would not work, each server has a >>>>> differnet MOTD >>>>> >>>>> >>> to >>> >>> >>>>> reflect its individual configuration, understand. >>>>> Uploading 40 MOTDs to a server and specifying them in a URL is >>>>> also not >>>>> acceptable, currently our system automates the creation and launch of >>>>> >>>>> >>> game >>> >>> >>>>> servers (and is creating the MOTD/maprotation/configuration files for >>>>> >>>>> >>> us, >>> >>> >>>>> based off that specific servers configuration on the gameserver >>>>> itself >>>>> >>>>> >>> and >>> >>> >>>>> using it). >>>>> >>>>> " It's quite apparent that you're >>>>> just too lazy to bother doing the small amount of work involved in >>>>> doing what you want done" >>>>> >>>>> I am not lazy, your just not listening to what im saying in >>>>> regards to >>>>> >>>>> >>> these >>> >>> >>>>> MOTDs. >>>>> >>>>> "but for some odd reason saw fit to automate the portion you've >>>>> already >>>>> automated" >>>>> Your really not getting what im talking about, this environment is >>>>> >>>>> >>> nothing >>> >>> >>>>> like you would have come across. >>>>> >>>>> >>>> -- >>>> Clayton Macleod >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> >>>> >>> please visit: >>> >>> >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >>> >> >> >> -- >> Clayton Macleod >> >> >> --__--__-- >> >> Message: 5 >> Date: Tue, 24 May 2005 03:35:44 -0700 >> From: Clayton Macleod <[EMAIL PROTECTED]> >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] MOTD character limit >> Reply-To: hlds@list.valvesoftware.com >> >> bah, you're proving to be quite the fool. Not only have I explained it >> several times now, other people have also taken a crack at it. With >> similar success. Remain clueless. I wash my hands of the whole deal. >> >> On 5/24/05, Andrew Armstrong <[EMAIL PROTECTED]> wrote: >> >> >>> If you think you know how to do it, say so, since your not listening >>> to me. >>> >>> >> >> >> -- >> Clayton Macleod >> >> >> --__--__-- >> >> Message: 6 >> From: "Steven Hartland" <[EMAIL PROTECTED]> >> To: <hlds@list.valvesoftware.com> >> Subject: Re: [hlds] MOTD character limit >> Date: Tue, 24 May 2005 11:35:50 +0100 >> Reply-To: hlds@list.valvesoftware.com >> >> ----- Original Message ----- >> From: "Andrew Armstrong" <[EMAIL PROTECTED]> >> >> >> >>> You really dont know how our system works (nothing else like it by >>> far) s= >>> >>> >> o I >> >> >>> cant do it as easy as you phrase it. >>> >>> >> >> Actually sounds very much like ours :) >> >> Steve / K >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> This e.mail is private and confidential between Multiplay (UK) Ltd. >> and the= >> person or entity to whom it is addressed. In the event of >> misdirection, th= >> e recipient is prohibited from using, copying, printing or otherwise >> dissem= >> inating it or any information contained in it. >> >> In the event of misdirection, illegible or incomplete transmission >> please t= >> elephone (023) 8024 3137 >> or return the E.mail to [EMAIL PROTECTED] >> >> >> >> --__--__-- >> >> Message: 7 >> From: "Steven Hartland" <[EMAIL PROTECTED]> >> To: <hlds@list.valvesoftware.com> >> Subject: Re: [hlds] MOTD character limit >> Date: Tue, 24 May 2005 11:37:10 +0100 >> Reply-To: hlds@list.valvesoftware.com >> >> ----- Original Message ----- >> From: "Clayton Macleod" <[EMAIL PROTECTED]> >> >> >> >> >>> why do you think valve added the capability of loading pages from >>> other servers in the first place? heh. >>> >>> >> >> As far as Im aware they didn't its a freebee from the control >> they are using ( IE ). >> >> Steve / K >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >> This e.mail is private and confidential between Multiplay (UK) Ltd. >> and the= >> person or entity to whom it is addressed. In the event of >> misdirection, th= >> e recipient is prohibited from using, copying, printing or otherwise >> dissem= >> inating it or any information contained in it. >> >> In the event of misdirection, illegible or incomplete transmission >> please t= >> elephone (023) 8024 3137 >> or return the E.mail to [EMAIL PROTECTED] >> >> >> >> --__--__-- >> >> Message: 8 >> Date: Tue, 24 May 2005 04:06:21 -0700 >> From: Clayton Macleod <[EMAIL PROTECTED]> >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] MOTD character limit >> Reply-To: hlds@list.valvesoftware.com >> >> *sigh* make a text file called, well, doesn't matter what it's called. >> textfile.txt will do. And put one line in it. >> >> http://www.zombo.com >> >> and load that with IE and tell me what happens. Then put just that >> same one line in your motd.txt and join your server, and tell me what >> happens. Actually, you don't need to tell me because I already know. >> But you should find out. >> >> On 5/24/05, Steven Hartland <[EMAIL PROTECTED]> wrote: >> >> >>> ----- Original Message ----- >>> As far as Im aware they didn't its a freebee from the control >>> they are using ( IE ). >>> >>> Steve / K >>> >>> >> >> >> -- >> Clayton Macleod >> >> >> --__--__-- >> >> Message: 9 >> From: "Micha Vermeer" <[EMAIL PROTECTED]> >> To: <hlds@list.valvesoftware.com> >> Subject: RE: [hlds] MOTD character limit >> Date: Tue, 24 May 2005 13:18:10 +0200 >> Reply-To: hlds@list.valvesoftware.com >> >> I second that, from my own POV its just another pop-up as on the >> internet... >> I just want to play, there is already enough things that I have to >> bother >> with... >> >> 1st search a small server (below 16 max players, which is quite hard >> sometimes) >> >> 2nd try to join, only to find that its using some custom sounds I >> don't want >> anyway! (BTW, is there a solution for me?) >> >> 3rd Well shoot the admins that have sounds in the motd! ;) >> >> 4th The MOTD is just a flickering in my eye, as I hit enter ASAP... >> Adverts >> are much better (please only when spectating/dead) >> >> Just my 0,02 Guilders >> >> DrBashir >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of Clayton Macleod >> Sent: Tuesday, May 24, 2005 10:18 AM >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] MOTD character limit >> >> There's no guessing involved, nobody reads them even if they're >> instantly available. >> >> >> >> --__--__-- >> >> Message: 10 >> Date: Tue, 24 May 2005 12:25:39 +0100 >> From: DarkJedi <[EMAIL PROTECTED]> >> To: hlds@list.valvesoftware.com >> Subject: Re: [hlds] MOTD character limit >> Reply-To: hlds@list.valvesoftware.com >> >> [ Converted text/html to text/plain ] >> Haha, well it's been worthwhile following this argument if only to >> get this >> URL (which really appeals to my inane sense of humour ;) >> Clayton Macleod wrote: >> >> *sigh* make a text file called, well, doesn't matter what it's called. >> textfile.txt will do. And put one line in it. >> >> http://www.zombo.com[1] >> >> and load that with IE and tell me what happens. Then put just that >> same one line in your motd.txt and join your server, and tell me what >> happens. Actually, you don't need to tell me because I already know. >> But you should find out. >> >> On 5/24/05, Steven Hartland <[EMAIL PROTECTED]>[2] wrote: >> >> >> ----- Original Message ----- >> As far as Im aware they didn't its a freebee from the control >> they are using ( IE ). >> >> Steve / K >> >> >> >> >> -- >> Clayton Macleod >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds[3] >> . >> >> >> >> ===References:=== >> 1. http://www.zombo.com >> 2. mailto:[EMAIL PROTECTED] >> 3. http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> --__--__-- >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> >> >> End of hlds Digest >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds