I am behind a router and have to use the internal ip as it says in the Steam Answers http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=162&p_created=1093384012&p_sid=5u8ymkHh&p_lva=197&p_sp=cF9zcmNoPTEmcF9zb3J0X2J5PSZwX2dyaWRzb3J0PSZwX3Jvd19jbnQ9NCZwX3Byb2RzPTImcF9jYXRzPTU3JnBfcHY9MS4yOzIudTAmcF9jdj0xLjU3OzIudTAmcF9zZWFyY2hfdHlwZT1hbnN3ZXJzLnNlYXJjaF9ubCZwX3BhZ2U9MSZwX3NlYXJjaF90ZXh0PWlw&p_li=&p_topview=1 my CS S server is set the same way except for -port 27015 and it works fine, falls off the masterservers sometimes but can always be reached in favorites. So I think the ip part is right.
Ned Ryan Lewis wrote:
Looks like you're binding to an internal IP address. 192.168 is reserved privately for LAN, so you would be unable to connect to it from the Internet. If the server is on the web, just let it bind to whatever it can and then run ipconfig at command prompt. If you're trying to connect from LAN, you've got me stumped. Maybe you need one of the sv_lan settings or -nomaster or something, but I have no experience with either. Regards, Ryan Lewis [EMAIL PROTECTED] -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ned Haskin Sent: 06 June 2005 23:25 To: hlds Subject: [hlds] Can't connect to HL2 server HI, I messed up this server and can't figure out why you can't see it or connect to it. 'Connection to Steam servers successful'. does show in the console. If you start HL2 DM client on the server box you can play, but that is the only way. Here is the bat file and server.cfg thanks for the help Ned ------------------------------------------------------------------------ -------- hl2dm.bat: start /AboveNormal d:\HL2_Server\srcds.exe -game hl2mp -ip 192.168.1.102 -port 27027 +maxplayers 9 -rcon "my_pswd" -BudgetPanel ------------------------------------------------------------------------ --------- server.cfg: // teamserver coop (default 0) coop 0 // deathmatch - set this to 1 deathmatch 1 sv_alltalk 0 //Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_lan 0 sv_region 0 //Frames per Second Max fps_max 70 // allow players to upload sprays (default 1) sv_allowupload 1 // allow sprays and map content to be downloaded (default 1) sv_allowdownload 1 // how often players can spray tags (default 20) decalfrequency 20 // disable autoaim (0) sv_aim 0 // no limit on minrate for LAN only use 3500 for internet server //sv_minrate 0 sv_minrate 3500 // no limit on maxrate for LAN only user 7500 for regular server //sv_maxrate 0 sv_maxrate 7500 // this is the minimum playable updaterate, leave this at 13 sv_minupdaterate 13 // 60 for updaterate is LAN ONLY use 20 for internet // sv_maxupdaterate 60 sv_maxupdaterate 20 echo "server default is INTERNET fast" // mp_timelimit 0 mp_timelimit 20 // set fraglimit to whatever you want the max frags to be mp_fraglimit 100 // increase the timeout so players won't be dropped so easily sv_timeout 80 sv_gravity 600 //============================================================= // Sets the amount of time that the motd.txt is displayed on the // client's computer (this setting is outdated because Valve now makes you click 'Ok' for the motd screen but // leave it here anyway). motd_display_time 120 // player bounding boxes (collisions, not clipping) sv_clienttrace 3.5 // disable clients' ability to pause the server pausable 0 // default server name. Change to "Bob's Server", etc. hostname "Ned's Half-Life2 Dedicated Server" mp_flashlight 1 // maximum client movement speed 270 sv_maxspeed 320 sv_cheats 0 // Max player decals (be sure not to set this much higher or it could bog down your server) mp_decals 300 // Spectator chat (enables spectators to text chat on the server) sv_spectalk 1 // Force respawn of players (you should set this to one) mp_forcerespawn 1 // Decal painting frequency (controls how often people can spray paint their tags; // setting it any lower can bog the server and clients down. Time is in seconds decalfrequency 10 // fall damage (turns realistic fall damage on and off; // realistic means if you fall from a height you die, otherwise you only lose 10hp :) mp_falldamage 0 // Allows monsters to exist in the level if any are programmed into the map // most maps don't have any but some mods require this to be on so I usually leave it set to one. mp_allowmonsters 1 mp_allowNPCs 1 // Turns footstep sounds on and off (leave this set to one; default is one) mp_footsteps 1 // Turns cross hair on and off (leave this set to one; default is one) mp_autocrosshair 1 // Enables voice chat (default is one. Set to zero to turn it off) sv_voiceenable 1 // Sets how long you can chat at the end of the match (default is 10) mp_chattime 10 // Water Friction (sets water friction to on or off. default is one) sv_waterfriction 1 // load ban files //exec listip.cfg mapchangecfgfile map.cfg // add all the script files //exec listip.cfg // last item in the list always is log on log on _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- No virus found in this incoming message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.6.3 - Release Date: 06/06/2005 -- No virus found in this outgoing message. Checked by AVG Anti-Virus. Version: 7.0.323 / Virus Database: 267.6.3 - Release Date: 06/06/2005 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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