Just noticed that the implementation of the new query protocol slightly
differs compared to the HL2 servers. HL2 servers still respond with a
null challenge, while HL1 requires you to send something (ie. FF FF FF FF).

I made the mistake of not sending challenge bytes, perhaps there is
someone else out there that might of ran into the same problem, so I
thought I would write this.


Alfred Reynolds wrote:

We have released an update to the HL1 engine, this update is for any mod
running under this engine. Run the hldsupdatetool to get the update.

This update fixes several potential crash exploits, adds the Source
style querying system to the engine and introduces some code to allow us
to enable the upcoming VAC system on HL1. More details can be found
here:
http://www.steampowered.com/index.php?area=news&id=422

- Alfred

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