Yes, the server interpolates hitbox postion & angles between ticks too. Not the animation state tho.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ben Sent: Wednesday, June 08, 2005 4:50 PM To: hlds@list.valvesoftware.com Subject: RE: [hlds] Server Lag Compensation question I believe it must do, as changing cl_interp changes the amount of rewinding that is done :) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Simon Garner Sent: 09 June 2005 00:11 To: hlds@list.valvesoftware.com Subject: Re: [hlds] Server Lag Compensation question On 8/06/2005 3:29 a.m., Martin Otten wrote: > This is all correct. > > The extra lantency caused by lower update rates is part of the > general client latency. The actual code uses timestamps send with the > user commands to set the execution time. These timestamps are checked > against the average latency and if they are within a valid range, > these timestamps are used since they are more precise then the > calculation as stated in the doc. We can't fully rely on these > timestamps since "speedhackers" could alter them. > Thanks for the info Martin :) Here is a question: when the server 'rewinds' to check hitboxes, does it use interpolation? As a huge simplification, let's say the server sends the client three updates like this: 1__4__7 The client then interpolates this as: 1234567 If the client then shoots at the model in position '3', will the server rewind and compare it to position '1'? -Simon _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds