There isn't much going on with the server side of VAC (ie cheat
detection done by client side, etc), so it really shouldn't lag UNLESS
you are really close to your max bandwidth, and in that case you might
drop a COUPLE of packets, but nothing that should cause a noticable
lag...  I can imagine it might take a little longer at round start, but
I still think it would only be <1sec...

our memory/proc usage didn't change at all when we started the VAC beta,
and hasn't trended up either...

Steve(aka Mudboy)
http://www.the-space.net



Jim wrote:

none on my side at all... the only spikes I see is custom maps
downloading... and that is soon to move to a web site...


----- Original Message -----
From: "Zachary Doherty" <[EMAIL PROTECTED]>
To: <hlds@list.valvesoftware.com>
Sent: Tuesday, June 21, 2005 1:43 PM
Subject: Re: [hlds] Vac2 Beta Lag Spikes


I dunno, I get it on my server a lot, I have no clue why, it happens
when 4 ppl are shooting at the same time too(I run a tracers plugin)

On 6/20/05, slayer usa <[EMAIL PROTECTED]> wrote:

Anyone else noticing lag spikes on server when players connect? This
has
started happening since vac2 beta was activated.

Server is 100 tic. 20 player. Hosted by clanservers.com

Does server ticrate affect vac2 performance?

Also is the beta diong any kind of cheat logging, detection.

Or just testing connectivity?

Thanks
Slayer



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--
Sincerely,
Zachary Doherty

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