Urgh, that 4th of July got to me, its more like 1/2 rather than 1/4.

- Alfred

----Original Message----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alfred Reynolds
Sent: Tuesday, July 05, 2005 1:29 PM To: hlds@list.valvesoftware.com
Subject: RE: [hlds] RE: [hlds_linux] VAC2 Beta information

> The gamespy stats are very wrong, they only report about 1/4 of our
> user base ( see http://www.steampowered.com/status/status.html or any
> server tool like kquery for a true count).
>
> - Alfred
>
>
> ----Original Message----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> [EMAIL PROTECTED] Sent: Tuesday, July 05, 2005 1:23 PM To:
> hlds@list.valvesoftware.com Subject: RE: [hlds] RE: [hlds_linux] VAC2
> Beta information
>
> > It was GameSpy reader Matthew 'SuperBitch' Pratt who first noticed
> > it and dropped us an email. For years GameSpy has listed the most
> > popular online games, by players currently on the servers, on our
> > front page and on our stats page. We can track any game that uses
> > GameSpy technology -- which at this point is most online PC games
> > with the exception of MMOGs -- and the player counts represent how
> > many people are on the game servers regardless of how they
> > connected.
> >
> > Since we started tracking those statistics, for something like the
> > last six years Half-Life has been on the top of the heap. Thanks
> > mostly to Counter-Strike, Half-Life has often had four times as many
> > players as the next most popular game. Recently it's been sharing
> > the spotlight with Half-Life 2. But then, last night at about 7 PM
> > Pacific time, Battlefield 2 supassed the mighty Half-Life. As I
> > write this HL has resumed the top position, but the games are very
> > close.
> >
> > Unfortunately, consecutive user stats for massively multiplayer
> > games like EverQuest or World of Warcraft are generally closely
> > guarded secrets so we don't have a good basis of comparison to see
> > how these games stack up overall.           -Fargo
> >
> > -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Alfred
> > Reynolds Sent: Tuesday, July 05, 2005 4:02 PM
> > To: hlds@list.valvesoftware.com
> > Subject: RE: [hlds] RE: [hlds_linux] VAC2 Beta information
> >
> > The VAC2 client in the game server attempts to use port 27014 for
> > its communitcations. If it fails to bind to that port then it will
> > keep adding one to the port (i.e 27015 next) until it finds a free
> > port. If you run multiple servers it is possible to have a problem
> > when the servers start up in the wrong order. You can use the
> > "-steamport" parameter (under Source) to force a particular port to
> > prevent this conflict (the next HL1 release will contain this
> > feature also).
> >
> > - Alfred
> >
> > ----Original Message----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of Agent|BeNt
> > Sent: Saturday, July 02, 2005 7:12 AM To:
> > hlds@list.valvesoftware.com Subject: Re: [hlds] RE: [hlds_linux]
> > VAC2 Beta information
> >
> > > ----- Original Message -----
> > > From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> > > > This is just another nudge, make sure to use "-vacbeta" on your
> > > > HL1 servers. There will be a release in the next few weeks to
> > > > enable VAC2 by default on servers (with the same command line
> > > > options as VAC1).
> > > >
> > > > - Alfred
> > >
> > > Alfred I know you guys said before about port :27014 is for
> > > VAC2.Will we run into problems if we run -vacbeta on multiple
> > > servers on the same box?Before I was running into connection
> > > issues with both of my servers running that.If there's a work
> > > around please share this information with us.And if there is no
> > > problem let me know too.I've skipped running Vac2 beta on my main
> > > server because I thought there was an issue with running both on
> > > the same
> > > VAC2 port.Anywho thanks,
> > >
> > > BeNt
> > > http://www.gorillazsouth.com
> > >
> > >
> > >
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> >
> >
> >
> >
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