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Timed bans only last as long as the ban or as long as the server is up
 If the server crashes or you rcon quit the server they will go "poof!"

 On 7/9/05, Steve Dalberg <[EMAIL PROTECTED]> wrote:
>
> If you want timed bans to persist, you must avoid restarting the
> server... I believe there might have also been an addon to a stats
> program that would propagate timed bans. Not sure about AMX though.
>
> Sorry, I don't use 1.6 often, so can't help you much more than that.
>
> [EMAIL PROTECTED] wrote:
>
> >Hi!
> >
> >This is my first post to this list having only eavesdropped up until now,
> >so please bear with me if I go about it the wrong way.
> >
> >I'm one of the admins of a small CS 1.6 (HL1) server park and for some
> >time we've been puzzled as to how certain time-banned players were able
> to
> >play on our servers before their respective bans expired and using the
> >same SteamID they used when getting banned.
> >
> >Last night I finally decided to try to have a look at what's going on and
> >I noticed that only permanent bans are listed in the banned.cfg file.
> None
> >of the timed bans were present. I've checked our server logs and all bans
> >are executed as they should be (we're using "banid <time> <ID> kick;
> >writeid".) Now, the only logical conclusion I have for the missing
> >presence of any timed bans is that they are stored in memory and
> >automagically disappear, when the server is restarted. But on the other
> >hand, that sounds a bit fantastic, since that would mean that nothing but
> >permanent bans are enforced reliably then. I simply cannot believe this
> is
> >so. Please help me out! Any info is appreciated!
> >
> >Thanks in advance
> >Marc
> >Tele2GAMING admin
> >
> >
> >
> >
> >
> >_______________________________________________
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> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
>
>
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