yea, i only used it for bsp files back when i actually had the money for webspace.. lol. i found that if you use it for anything else, it will actually take longer to download, im guess cuz they have to decompress it. soo yea. i also found that with some textures, it would make them go missing, well like i would download them, but they wouldn't work in game, and then reconnect, and it would re download all of them, and still not work. but as soon as i took out all the bzip textures, and put the real ones in, they all downloaded and workd fine.. so yea. don't know if thats my stupid mistake or not, but it didn't work for me with textures.
----- Original Message ----- From: "Sgt.Rock -=GOM=-" <[EMAIL PROTECTED]> To: <hlds@list.valvesoftware.com> Sent: Wednesday, September 21, 2005 10:35 AM Subject: RE: [hlds] SV_DownloadURL
You could use it for all file-types, but the benefit is mostly gained used with larger files like .bsp and large sound-files ++. If used for small files, you would end up with a larger compressed file than the original. Also ,theoretical, the client would have to use time to decompress the file when downloaded, making the total transfer even longer... Regards Sgt. Rock -----Oprindelig meddelelse----- Fra: Graham Robinson [mailto:[EMAIL PROTECTED] Sendt: 21. september 2005 13:15 Til: hlds@list.valvesoftware.com Emne: Re: [hlds] SV_DownloadURL Thank you. I don't have too many maps (only have 40MB of unlimited bandwidth space so I've been deleting them regularly). One more question. Does this only work for bsp file or can I use them for files in the materials folder too? Graham _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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