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I would also like to note to you people, that SV_DownloadURL may not work if
sv_allowdownload=1
 IF your sv_downloadurl doesn't work, put sv_allowdownload to 0

 On 9/22/05, Graham Robinson <[EMAIL PROTECTED]> wrote:
>
> Thank you all for answering my questions on this topic. Just for the
> sake of the next person who tries to do this I thought that I would
> summerise my experience.
>
> 1. Find webspace and put maps folder with bsp files into it
> 2. Set SV_DownloadURL (ensuring there is no forward slash on the end
> and the folder that you set is has the same contents as the cstrike
> directory, obviously just the bits that need downloading)
> 3. Changelevel to a different map to test to see if the downloads work
> without compression
> 4. Download bzip2 [ http://gnuwin32.sourceforge.net/packages/bzip2.htm ]
> 5. Install into default location
> 6. { My computer properties > advanced > environment variables > path
> } add your bzip2 installation directory to here (it means you can run
> the command from command prompt no matter which folder you are in)
> 7. Create a folder and put your maps in it
> 8. Create a .bat file (make a text file and rename it zip_maps.bat)
> 9. Put this one line in it
> bzip2 -k -9 *.bsp
> 10. Run the bat file
> 11. Make 2 subfolders called 'original maps' and 'compressed maps' to
> ensure that you don't re-zip the same files each time
> 12. Upload .bsp file to the game server
> 13. Upload the .bsp.bz2 file to the web server
> 14. With a new map, test
>
> Graham
>
> On 9/21/05, Graham Robinson <[EMAIL PROTECTED]> wrote:
> > Thank you. I don't have too many maps (only have 40MB of unlimited
> > bandwidth space so I've been deleting them regularly).
> >
> > One more question. Does this only work for bsp file or can I use them
> > for files in the materials folder too?
> >
> > Graham
>
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