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Please let me know if you see any significant increase or decrease in
performance, thanks.

Tyler Cook wrote:

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>-heapsize defines how much physical memory your servers is allowed to
>allocate for loading
> I am running Microsoft Windows Server 2003, my server is 24 slots, i have
>512mb of ram... so i used...
> -heapsize 256000
> dont alocate more than 50% of your TOTAL physical memory, or source will
>put it to the default (64mb)
> SO NOW... SrcDS can use 256mb of memory, instead of only 64mb!
>
> On 9/28/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:
>
>
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>>I've heard 'heapsize' mentioned before. Can anyone explain what it is,
>>what
>>effect changing it has? Is it relevant to clients?
>>
>>On 28/09/05, Jason L. Schwab <[EMAIL PROTECTED]> wrote:
>>
>>
>>>This is a multi-part message in MIME format.
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>>>How many players, what OS, and how much memory did u specify on the
>>>heapsize?
>>>
>>>Thanks.
>>>
>>>Tyler Cook wrote:
>>>
>>>
>>>
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>>>>hmm, dunno... i added the -heapsize command, and things seem to be
>>>>
>>>>
>>>working
>>>
>>>
>>>>very well now.. :/
>>>>
>>>>On 9/27/05, ryan <[EMAIL PROTECTED]> wrote:
>>>>
>>>>
>>>>
>>>>
>>>>>This is a multi-part message in MIME format.
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>>>>>Hello,
>>>>>
>>>>>I currently run a CS source server on a Dual opteron 246 with 2 GB of
>>>>>
>>>>>
>>>ram
>>>
>>>
>>>>>on
>>>>>windows 20003 STD and after the last set of updates 23rd on I have
>>>>>
>>>>>
>>been
>>
>>
>>>>>getting major loss and choke on my server that I am running on this
>>>>>
>>>>>
>>and
>>
>>
>>>a
>>>
>>>
>>>>>GSP I speak with has had the same issues, is there any known fix for
>>>>>
>>>>>
>>>this
>>>
>>>
>>>>>or
>>>>>is this something that valve has done within the codeing of the last
>>>>>update
>>>>>
>>>>>
>>>>>from the xbox cpu optimizations?
>>>>
>>>>
>>>>>--
>>>>>
>>>>>
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>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
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>>>>
>>>>
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