66Hz is needed for DoD:S to keep an accurate simulation of the physics
objects and complex player hit boxes. We tested at 33Hz but the game
didn't feel right at the slower speed (where CS:S has been optimized to
work at 33Hz with its light use of physics objects and special hitbox
design).

- Alfred

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Alex Spencer
Sent: Friday, September 30, 2005 11:17 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] DoD:Source Default tickrate ??

Is there any reason for this or is it just picked out of a hat to keep
us on our toes? :-)

Alfred Reynolds wrote:

>Actually, the default for DoD:S and HL2MP is 66Hz. CS:S uses 33Hz by
>default.
>
>- Alfred
>
>-----Original Message-----
>From: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED] On Behalf Of Tyler Cook
>Sent: Friday, September 30, 2005 4:26 AM
>To: hlds@list.valvesoftware.com
>Subject: Re: [hlds] DoD:Source Default tickrate ??
>
>--
>[ Picked text/plain from multipart/alternative ]
>default tickrate is 33
> reccomended tickrate is 100, for more accurate hit detection.
>
> On 9/30/05, CAIN <[EMAIL PROTECTED]> wrote:
>
>
>>What is the default tickrate for a DODS server??
>>
>>Anyone been experimenting with different DODS Server tickrates ??
>>
>>Thanks!!
>>
>>-- Cain
>>
>>
>>
>>
>>
>>__________________________________
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>--
>
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