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[ Picked text/plain from multipart/alternative ]
I've actually messed with that aspect and I dont know if you guys are talking 
server-side or client-side, but when I would bring my rate values toooooo low, 
ping went straight up.  Here I can use the LAN to my advantage, but being a LAN 
it wasn't hard to find a value that would keep me at 0-2 ping.  That number 
probably was being reported correctly however.

The rule of thumb I came up with is:  Once you've gone below x limit which is 
determined by all your connection speeds, processor speeds, memory speeds etc, 
the ping will drastically increase.  Similar phenomenon to an overloaded 
(maxplayers) server.

-Ozz

-------------- Original message --------------

> if you set your packet rates too low the system will display a "ping" in
> the scoreboard of 5 or less. Generally this will lock to 5, although I
> have seen non-rate played connections drop lower (although this is
> clearly an incorrect value).
>
> [EMAIL PROTECTED] wrote:
> > --
> > [ Picked text/plain from multipart/alternative ]
> > There was a discussion several months ago about users changing the numbers
> > reported by the latency in CS:S. Does anyone happen to remember the command?
> >
> > Thanks
> > Sterling
> > --
> >
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