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thanks for the reply

On 10/6/05, sKel <[EMAIL PROTECTED]> wrote:
>
> alright.. with a cpu basically.. it can only do one single thing at a
> time,
> so the higher the usage, the longer any one thing has to wait to be
> processed (for say a frame) plus a million other things the cpu does at
> any
> one point in time. so basically when the cpu usage gets that hight, and
> since its a pretty weak cpu to begin with, it makes each frame, or process
> for the server wait. and every frame when theres more people has to
> process
> more, and then when the frame rate drops that low, it has to process even
> more to make up for the time it lost. so the cpu may only think its at 80%
> but when the FPS drops that low on a server.. your working the cpu wayy
> too
> hard.
>
> skel
>
> sorry if some of that sounds a bit dillusional. i just got out of bed...
> ----- Original Message -----
> From: "Yup" <[EMAIL PROTECTED]>
> To: <hlds@list.valvesoftware.com>
> Sent: Thursday, October 06, 2005 6:05 AM
> Subject: Re: [hlds] Low FPS even with pingbooster
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I'm just using Task Manager and it's showing actual CPU usage, not
> > average.
> > I watch the Task Manager and the server's console FPS very carefully
> when
> > the server is full. The CPU load very rarely reaches 100% but like I
> said
> > most of the time (43 minutes out of the 45 minute map) it's at around
> 80%.
> >
> > What you said about the queue slowing down at 80% makes sense because
> yes
> > the CPU will be hotter and heat slows things down. The theory seems
> > correct
> > but I don't know if it's completely true in this case. Anyone?
> >
> > Thanks for the reply, helped me get my head out of the numbers.
> >
> > On 10/5/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote:
> >>
> >> At 80% you are close to maxing out your CPU.
> >> What tools do you use to measure load?
> >> If it uses average, maybe your server is acctually hitting 100% many
> >> times
> >> as you will experience this as lag spikes. Big shoot-outs at big open
> >> spaces
> >> on a map will cause more use of CPU.
> >>
> >> I don't know how a CPU works, but there must be a cueue of some sort,
> >> right?
> >> At 80% this cueue will probably have a longer prosessing time then if
> you
> >> ran at 20-30%.
> >> Also the CPU might have a problem with heat at higher loads.
> >>
> >> Just brain-storming :)
> >>
> >>
> >> -----Original Message-----
> >> From: [EMAIL PROTECTED]
> >> [mailto:[EMAIL PROTECTED] On Behalf Of Yup
> >> Sent: 6. oktober 2005 09:25
> >> To: hlds@list.valvesoftware.com
> >> Subject: Re: [hlds] Low FPS even with pingbooster
> >>
> >> --
> >> [ Picked text/plain from multipart/alternative ]
> >> Again, pingbooster does nothing because the server can't go above 40
> FPS
> >> (it
> >> doesn't matter if pingbooster is on or off) when there are more than 20
> >> players connected even though the CPU load is only at 80%. Sorry for
> all
> >> the
> >> replies, I sent that last one by mistake. I just don't understand
> what's
> >> limiting the FPS.
> >>
> >>
> >>
> >> _______________________________________________
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> >> please visit:
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> >>
> > --
> >
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>
>
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