-- [ Picked text/plain from multipart/alternative ] thanks for the reply On 10/6/05, sKel <[EMAIL PROTECTED]> wrote: > > alright.. with a cpu basically.. it can only do one single thing at a > time, > so the higher the usage, the longer any one thing has to wait to be > processed (for say a frame) plus a million other things the cpu does at > any > one point in time. so basically when the cpu usage gets that hight, and > since its a pretty weak cpu to begin with, it makes each frame, or process > for the server wait. and every frame when theres more people has to > process > more, and then when the frame rate drops that low, it has to process even > more to make up for the time it lost. so the cpu may only think its at 80% > but when the FPS drops that low on a server.. your working the cpu wayy > too > hard. > > skel > > sorry if some of that sounds a bit dillusional. i just got out of bed... > ----- Original Message ----- > From: "Yup" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Sent: Thursday, October 06, 2005 6:05 AM > Subject: Re: [hlds] Low FPS even with pingbooster > > > > -- > > [ Picked text/plain from multipart/alternative ] > > I'm just using Task Manager and it's showing actual CPU usage, not > > average. > > I watch the Task Manager and the server's console FPS very carefully > when > > the server is full. The CPU load very rarely reaches 100% but like I > said > > most of the time (43 minutes out of the 45 minute map) it's at around > 80%. > > > > What you said about the queue slowing down at 80% makes sense because > yes > > the CPU will be hotter and heat slows things down. The theory seems > > correct > > but I don't know if it's completely true in this case. Anyone? > > > > Thanks for the reply, helped me get my head out of the numbers. > > > > On 10/5/05, Alexander Kobbevik <[EMAIL PROTECTED]> wrote: > >> > >> At 80% you are close to maxing out your CPU. > >> What tools do you use to measure load? > >> If it uses average, maybe your server is acctually hitting 100% many > >> times > >> as you will experience this as lag spikes. Big shoot-outs at big open > >> spaces > >> on a map will cause more use of CPU. > >> > >> I don't know how a CPU works, but there must be a cueue of some sort, > >> right? > >> At 80% this cueue will probably have a longer prosessing time then if > you > >> ran at 20-30%. > >> Also the CPU might have a problem with heat at higher loads. > >> > >> Just brain-storming :) > >> > >> > >> -----Original Message----- > >> From: [EMAIL PROTECTED] > >> [mailto:[EMAIL PROTECTED] On Behalf Of Yup > >> Sent: 6. oktober 2005 09:25 > >> To: hlds@list.valvesoftware.com > >> Subject: Re: [hlds] Low FPS even with pingbooster > >> > >> -- > >> [ Picked text/plain from multipart/alternative ] > >> Again, pingbooster does nothing because the server can't go above 40 > FPS > >> (it > >> doesn't matter if pingbooster is on or off) when there are more than 20 > >> players connected even though the CPU load is only at 80%. Sorry for > all > >> the > >> replies, I sent that last one by mistake. I just don't understand > what's > >> limiting the FPS. > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > --
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