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the position of the hitboxes isn't... it's off quite a bit. VALVe improved
them significantly, but they are still off.

On 10/7/05, Dan Stevens (IAmAI) <[EMAIL PROTECTED]> wrote:
>
> --
> [ Picked text/plain from multipart/alternative ]
> Wasn't their already a thread demonstrating the hitboxes where fine on
> CS:S.
> I think they're fine.
>
> On 07/10/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
> >
> > --
> > [ Picked text/plain from multipart/alternative ]
> > so, why dont u just play on a 100 tick server?
> >
> > On 10/6/05, Whisper <[EMAIL PROTECTED]> wrote:
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Its not a hit box issue
> > > Its a shot registration issue and the lower the tickrate the more
> likely
> > > the issue raises its head.
> > > Its next to impossible to reproduce, other than knowing that you are
> > > standing still and the other player is standing still and you burst,
> not
> > > spam and hit bugger all, or maybe 1 shot in 10 hits even though you
> are
> > > aiming at the torso.
> > > I know for a fact that if a player is alt-tabbed or lagging out, they
> > seem
> > > to take twice as many bullets to kill as a person who is not.
> > >
> > > On 10/7/05, Tyler Cook <[EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > maybe you should go onto a 100 tick server?
> > > >
> > > > On 10/6/05, sprout <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > This is a multi-part message in MIME format.
> > > > > --
> > > > > [ Picked text/plain from multipart/alternative ]
> > > > > I get the wrong feeling hitboxes are still way off still. Any idea
> > > when
> > > > > valve plans on fixing that? cause I get the feeling they are worse
> > > since
> > > > > last update cause I just played and sat there emptyed a clip right
> > on
> > > a
> > > > > player with him sliding and got 2 hits for 20 damage. m4 should do
> > > more
> > > > > damage and should hit a bit more then that
> > > > > --
> > > > >
> > > > >
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