try this:

make a lan server,
run "revert all" on the server,
run "revert all" on every client,
test the hitboxes.

The result should provide sufficient evidence of correct hitbox
alignment that you should now be satisfied that your issues are that
of configuration rather than programming/box design.

On 10/6/05, sprout <[EMAIL PROTECTED]> wrote:
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> I get the wrong feeling hitboxes are still way off still.  Any idea when 
> valve plans on fixing that? cause I get the feeling they are worse since last 
> update cause I just played and sat there emptyed a clip right on a player 
> with him sliding and got 2 hits for 20 damage.   m4 should do more damage and 
> should hit a bit more then that
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