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I am almost bald from this type of question though, so somebody has to
suffer
 Misery loves company :)

 On 11/14/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
>
> And now you provide the questionare with a helpful answer...good man.
> Don't
> think me too harsh man. But your comment was a bit sharp to the kid and I
> commented to you with no intention of pasting what he could easily find
> himself or by Googling the cvar. ;) So ultimately it makes you the better
> man for answering his question. :)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Whisper
> Sent: Sunday, November 13, 2005 7:41 PM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Custom Content not working right.
>
> --
> [ Picked text/plain from multipart/alternative ]
> In fact it was November the 9th and the thread was titled shock horror
> "*sv_downloadurl
> issue* "
> And it was the ever helpful *Kevin Ottalini* who provided the quick and
> dirty run down on how to get it right which I will repost here, since you
> obviously missed it as well Ray, otherwise you would have refered the
> original poster to it.
>
> > Content on linux/unix web servers is case sensitive, content on win32
> > webservers is not.
> >
> > For the BSP this can be complex since the map name "mapNaMe.bsp" as
> > entered
> > on the server console or in the mapcycle defines the bsp name that will
> be
> > requested from the URL (so on linux/unix servers the case must match)
> then
> > the content that is defined in the .res file and within the BSP must
> match
> > as well, so a sound name that is "sound.WAV" requires that exact name
> and
> > case on the linux/unix webserver too.
> >
> > Having a different case for the content in the .res file (from the
> actual
> > content in the BSP) may cause the content to be downloaded (attempted) a
> > second time, always important to have all content name/case match
> > everywhere.
> >
> > One thing to be aware of though, if content with a space or other
> special
> > character is not available, the client may display a truncated name in
> > console for the failed content.
> >
> > For example, hldm server, + linux web server which does _not_ have this
> > piece of content available:
> > "sound/music/don't_worry_be_happy.wav"
> >
> > the webserver will flag the correct name:
> > [Tue Nov 8 10:38:02 2005] [error] [client xxx.xxx.xxx.xxx] File does not
> > exist: valve/sound/music/don't_worry_be_happy.wav
> >
> > but the client will display a message that the failed download is:
> > Error: server failed to transmit file 'sound/music/don'
> >
> > (client will properly d/l the file if it is available).
> >
> > Win32 HTTP servers just send it all regardless of case, assuming its
> > available.
> >
> > So in summary (so it all works regardless):
> > 1. server must have a .res file for the BSP locally and on the http
> server
> > 2. content names in .res file must match content names within the BSP
> > including case
> > 3. content names on http server must match content names within the BSP
> > including case
> > 4. mapcycle name (or map as typed in console) must have the same case as
> > the
> > mapname on the http server
> >
> > If you are running any addon mod (like MANI or adminmod) that can force
> > additional content down, be sure to disable this since if that content
> is
> > not on your http server it will cause an additional connect/reconnect by
> > the
> > client to the http server as well.
> >
> > Any content not available on your http server won't be downloaded so
> there
> > should be no bandwidth hit regardless of the number of failed attempts.
>
>
> Just to add, that if the files are in fact downloading to the client, then
> the original poster has a client problem, not a server problem.
> You would think that would be some handy information to know, if you were
> trying to troubleshoot this type of problem.
>
> On 11/14/05, Whisper <[EMAIL PROTECTED]> wrote:
> >
> > Not particuarly, no.
> > They obviously have not put much thought into their domain name, what
> > makes you think they are going to be able to be prepared to put any
> useful
> > sort of thought into anything else?
> > In any case, I was merely pointing out, we are going over the same area
> > that was covered very recently.
> > On 11/14/05, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
> > >
> > > Gawd, do you not have tolerance for kids with domains like
> whutdufuk.com <http://whutdufuk.com><http://whutdufuk.com/>
> > > that may not have been here a week ago? If not maybe you should think
> > > about
> > > not reading these emails at all. At least don't respond with rude
> > > comments
> > > to n00bies. Remember, some time ago you used to be JUST like he is
> now.
> > >
> > > Rayne
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] ] On Behalf Of Whisper
> > > Sent: Sunday, November 13, 2005 6:57 PM
> > > To: hlds@list.valvesoftware.com
> > > Subject: Re: [hlds] Custom Content not working right.
> > >
> > > --
> > > [ Picked text/plain from multipart/alternative ]
> > > Gawd, did not somebody just post a whole how to not screw this up
> guide
> > > to
> > > this list, not more than a week ago?
> > >
> > > On 11/14/05, Yup < [EMAIL PROTECTED]> wrote:
> > > >
> > > > --
> > > > [ Picked text/plain from multipart/alternative ]
> > > > if sv_downloadurl is set, custom files will appear to download no
> > > matter
> > > > what even if the URL is wrong, the files don't exist, the http
> server
> > > is
> > > > down, or whatever else prevents them from being downloaded...
> > > >
> > > > double check the URL you set in sv_downloadurl and also make sure
> the
> > > path
> > > > on your http server matches the game server's path.
> > > >
> > > > if game server path to maps folder is C:\srcds\cstrike\maps and path
> > > to
> > > > sound folder is C:\srcds\cstrike\sound, make sure the http server's
> > > path
> > > > to
> > > > the maps folder is root/cstrike/maps and path to sound folder is
> > > > root/cstrike/sound and the URL in sv_downloadurl is
> > > > http://www.domaintoroot.com/cstrike
> > > >
> > > > On 12/31/01, James McKenna < [EMAIL PROTECTED]> wrote:
> > > > >
> > > > > We've added some custom content and wanted to share it with the
> > > world.
> > > > >
> > > > >
> > > > > Some new sounds for this one map, etc. The res files are set
> right,
> > > as
> > > > are
> > > > >
> > > > > permissions for the fast maps.
> > > > >
> > > > > I connect to the server and watch it download the needed files.
> > > However,
> > > > > the
> > > > > files don't actually download to my comp. When the sound is
> > > triggered in
> > > > > game, I get a missing file error. This is nuts, because I watched
> > > them
> > > > > download.
> > > > >
> > > > >
> > > > > Please help
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > archives,
> > > > > please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > > please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > > --
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
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> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or view the list archives,
> > > please visit:
> > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> >
> >
> --
>
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>
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