-- [ Picked text/plain from multipart/alternative ] great, thanks! Robert Whelan <[EMAIL PROTECTED]> wrote: Dump this info to your server.cfg and set it up to meet your needs:
/////////////////////////////////////////////////////////////////// // Bot Specific Tweaks // /////////////////////////////////////////////////////////////////// // allow bots to use (1 = on 0 = off) bot_allow_grenades "1" // allow bots to use (1 = on 0 = off) bot_allow_machine_guns "0" // allow bots to use (1 = on 0 = off) bot_allow_pistols "1" // allow bots to use (1 = on 0 = off) bot_allow_rifles "0" // allows bots to go off on their own (1 = on 0 = off) bot_allow_rogues "1" // allow bots to use (1 = on 0 = off) bot_allow_shield "1" // allow bots to use (1 = on 0 = off) bot_allow_shotguns "0" // allow bots to use (1 = on 0 = off) bot_allow_snipers "0" // allow bots to use (1 = on 0 = off) bot_allow_sub_machine_guns "1" // what kind of communication they use bot_chatter "normal" // set there level of difficulty (0 easy, 1 norm, 2 hard, 3 expert) bot_difficulty "0" // 0 = bots will always join // 1 = bots will only join after a player joins bot_join_after_player "0" // how many bots will join (reference bot_join_after_player) bot_quota "10" // this will a tag infront of there name // ie: [bot]shawn bot_prefix "" // set bot_auto_vacate to 1, the system will always keep one player slot open // kicking bots if necessary bot_auto_vacate "1" // If 4 humans vs 4 bots isn't a challenge, you can set bot_quota_match to 1.5 // play 4 humans vs 6 bots, as humans join and leave, the number of bots will be adjusted accordingly bot_quota_match "0" // determines which team the bots join, ct, t, any bot_join_team "any" // determines which team humans join, ct, t, any // humans_join_team "any" // 0 - Teammates will accomplish goals themselves. // 1 - Bots will accomplish goals themselves. bot_defer_to_human "0" // freeze all bots (1 = on 0 = off) bot_stop "0" // force the bots to walk bot_walk "0" // used for playtesting navmeshes (bots dont shoot) bot_zombie "0" // used in making nav files bot_quicksave "0" --- Bob Smalls wrote: > -- > [ Picked text/plain from multipart/alternative ] > I'm new to the list (and new to running a CS:Source dedicated > server), so after you have finished groaning, please help with the > following (likely stupid) issue I'm having: > > On my CS:Source LAN dedicated server, I want to be able to set it > up so that the missions involve a number of live players playing > against a number of bots, and the bots are forced onto a particular > side (CT or T). That's working fine for me, but once I try to > increase the bot count to exceed the number of live players, nothing > changes. Example: two live player, on the CT side, against two bots > on the T side. If I try to increse the number of T bots, no luck. Is > there a cvar (or series of them) that will allow this to work? > > Thanks in advance! > > -Mordeen > > __________________________________________________ > Do You Yahoo!? > Tired of spam? Yahoo! Mail has the best spam protection around > http://mail.yahoo.com > -- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > __________________________________ Yahoo! Mail - PC Magazine Editors' Choice 2005 http://mail.yahoo.com _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds