--
[ Picked text/plain from multipart/alternative ]
great, thanks!

Robert Whelan <[EMAIL PROTECTED]> wrote:  Dump this info to your server.cfg and 
set it up to meet your needs:

///////////////////////////////////////////////////////////////////
// Bot Specific Tweaks //
///////////////////////////////////////////////////////////////////

// allow bots to use (1 = on 0 = off)
bot_allow_grenades "1"

// allow bots to use (1 = on 0 = off)
bot_allow_machine_guns "0"

// allow bots to use (1 = on 0 = off)
bot_allow_pistols "1"

// allow bots to use (1 = on 0 = off)
bot_allow_rifles "0"

// allows bots to go off on their own (1 = on 0 = off)
bot_allow_rogues "1"

// allow bots to use (1 = on 0 = off)
bot_allow_shield "1"

// allow bots to use (1 = on 0 = off)
bot_allow_shotguns "0"

// allow bots to use (1 = on 0 = off)
bot_allow_snipers "0"

// allow bots to use (1 = on 0 = off)
bot_allow_sub_machine_guns "1"

// what kind of communication they use
bot_chatter "normal"

// set there level of difficulty (0 easy, 1 norm, 2 hard, 3 expert)
bot_difficulty "0"

// 0 = bots will always join
// 1 = bots will only join after a player joins
bot_join_after_player "0"

// how many bots will join (reference bot_join_after_player)
bot_quota "10"

// this will a tag infront of there name
// ie: [bot]shawn
bot_prefix ""

// set bot_auto_vacate to 1, the system will always keep one player
slot open
// kicking bots if necessary
bot_auto_vacate "1"

// If 4 humans vs 4 bots isn't a challenge, you can set bot_quota_match
to 1.5
// play 4 humans vs 6 bots, as humans join and leave, the number of
bots will be adjusted accordingly
bot_quota_match "0"

// determines which team the bots join, ct, t, any
bot_join_team "any"

// determines which team humans join, ct, t, any
// humans_join_team "any"

// 0 - Teammates will accomplish goals themselves.
// 1 - Bots will accomplish goals themselves.
bot_defer_to_human "0"

// freeze all bots (1 = on 0 = off)
bot_stop "0"

// force the bots to walk
bot_walk "0"

// used for playtesting navmeshes (bots dont shoot)
bot_zombie "0"

// used in making nav files
bot_quicksave "0"

--- Bob Smalls wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> I'm new to the list (and new to running a CS:Source dedicated
> server), so after you have finished groaning, please help with the
> following (likely stupid) issue I'm having:
>
> On my CS:Source LAN dedicated server, I want to be able to set it
> up so that the missions involve a number of live players playing
> against a number of bots, and the bots are forced onto a particular
> side (CT or T). That's working fine for me, but once I try to
> increase the bot count to exceed the number of live players, nothing
> changes. Example: two live player, on the CT side, against two bots
> on the T side. If I try to increse the number of T bots, no luck. Is
> there a cvar (or series of them) that will allow this to work?
>
> Thanks in advance!
>
> -Mordeen
>
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