-- [ Picked text/plain from multipart/alternative ] infexXxiousservers, i am very curious about your setup. how many SRCDS are you running on that dual Xeon 2.8 and how many players on each one? what is each server's fps_max and tickrate?
i'm asking because i have 108 slots across 6 servers on the dual Xeon 2.8and all are set at "AboveNormal" DoD: Source 24 players 66 tickrate CS: Source 24 players 66 tickrate CS: Source 24 players 33 tickrate CS: Source 12 players 33 tickrate CS: Source 12 players 33 tickrate CS: Source 12 players 33 tickrate anxious to hear back about your setup, thanks in advance On 12/4/05, infexXxiousservers <[EMAIL PROTECTED]> wrote: > > emailer "YUP" i feel ya on the fps thing. > Ive done a lot of testing myself and found that i can keep the fps up and > remove any skippingby setting hi priority on the server and reducing the > slots in the box all together. > Valve has gotten to the point that we simply must run less servers per box > if you want a server with infexXxious ping and fps. > im getting 100-120 slots on my dual xeon 2.8 comfortably. > ----- Original Message ----- > From: "Yup" <[EMAIL PROTECTED]> > To: <[email protected]> > Sent: Sunday, December 04, 2005 2:15 AM > Subject: Re: [hlds] Perfect server before, kind of laggy now? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > i have a box with the same specs as yours and i have the same problem... > low > > FPS even though CPU usage is low. it's the worst at round start when > more > > than 20 players are playing but like you said after a few people die it > gets > > better. > > > > i wrote about this problem here a few times over the past couple of > months, > > but couldn't get much help. the best advice i got was to disable Hyper > > Threading, which i did, and which helped some but not enough to fix the > > problem. > > > > it's good to know that i'm not alone here. i'd appreciate it if you > would > > send me an e-mail at nik808[at]gmail.com so we can get to the bottom of > > this. > > > > here are some of my previous posts about this issue: > > > > > > http://list.valvesoftware.com/mailman/private/hlds/2005-October/036765.html > > > > http://list.valvesoftware.com/mailman/private/hlds/2005-November/037170.html > > > > http://list.valvesoftware.com/mailman/private/hlds/2005-November/037205.html > > > > i was focussed on surf maps in the November posts, but keep in mind the > FPS > > still drops low on other maps such as de_nuke when more than 20 players > are > > in a single server even if all of the other servers are empty or shut > off. > > > > On 12/3/05, Rafael Lopez <[EMAIL PROTECTED]> wrote: > > > > > > -- > > > [ Picked text/plain from multipart/alternative ] > > > This was posted at the steam forums by someone and I'm turning to you > guys > > > for some help in sloving his problem. Here it is: > > > > > > > > > Hello, > > > > > > This is related to Counter-Strike: Source. > > > > > > I'm running them on a Dual Xeon 2.8Ghz with 2GB of RAM and 100Mbit > uplink > > > (located at ThePlanet) > > > > > > Below are some of the more important settings on the game servers: > > > > > > - Max players, 26 for one, and 30 for the other > > > - tickrate 66 > > > - sv_maxrate 25000 > > > - sv_maxupdaterate 100 > > > - fps_max 250 (about 170 in reality) > > > *edit* and source fps boost. > > > > > > I've had no problems with the setup above for over a month now. They > ran > > > smooth as silk, no complaints for anyone playing there. Also they were > > > perfect for the machine I'm running them on, kept CPU around 35-40% > under > > > full load, and ram at 35% (used) > > > > > > NOW, I updated, and it runs ok up until about 20 people - and by ok I > mean > > > not as good as before, but playable. Once it goes over that (in either > > > server), the FPS drops to around 10. I don't mean just dipping to 10 > here > > > and there, it will idle at 10-30FPS. When you're in game during that > time, > > > you get as low as say 8-15 ticks in. It's just terrible. Also it's a > > > fairly > > > popular office extended server and I don't want to ruin it's > popularity > > > with > > > this lag. > > > > > > It's running CSP 1.1 and BeetleMod Beta w/fix (from last night). > > > > > > I've taken both off with the same results so that is not the problem. > > > > > > I know how easy it is to point the finger at valve on these sort of > things > > > so I'm not doing that just yet. > > > > > > Anyone know what the problem might be? Is anyone else having this > problem? > > > I'm pretty much stumped so any help would be greatly appreciated. > > > > > > > > > -- > > > Rafael > > > -- > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

