Because the maps and game logic is only designed to work for smaller player numbers. The combinatorial nature of player interactions (especially in the physics system) means CPU and memory requirements grow exponentially as player numbers increase.
- Alfred Chris | FatPipeServer.com wrote: > Why is there a limit anyway? Alfred? > > Message: 9 > From: "James McKenna" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Subject: Re: [hlds] 16-player limit on HL2MP > Date: Sun, 29 Jan 2006 11:34:59 -0800 > Reply-To: hlds@list.valvesoftware.com > > Yes, but it's frowned upon. > ----- Original Message ----- > From: "Chris | FatPipeServer.com" <[EMAIL PROTECTED]> > To: <hlds@list.valvesoftware.com> > Sent: Sunday, January 29, 2006 11:23 AM > Subject: [hlds] 16-player limit on HL2MP > > >> Is there any way around the 16-player limit on SRCDS for hl2mp on >> Windows? Thanks. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds