I work for a GSP, and a very very large one at that. My IP at work resolves back to my employer. So I VPN to a router that DOESN'T.
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens (IAmAI) Sent: Monday, February 20, 2006 11:28 AM To: hlds@list.valvesoftware.com Subject: Re: [hlds] Whining or true? > ...like playing OVER a VPN tunnel Well, that's like a seriously bad idea in the first place anyway :P On 20/02/06, Stuart Stegall <[EMAIL PROTECTED]> wrote: > This is 100% true (I mean some weirdness in your connection could take > CPU away from the game like playing OVER a VPN tunnel) > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens > (IAmAI) > Sent: Monday, February 20, 2006 3:32 AM > To: hlds@list.valvesoftware.com > Subject: Re: [hlds] Whining or true? > > > So think about, most of the Lag (or drop in FPS) in the game is > > caused by internet by products, slow routers, busy routers and your > > local connect setup in the first place. > As far as I'm aware, this is strictly false. The raw frame rate (i.e. > the number of _frames per second_), it determined entirely by > non-network hardware (CPU, graphics adapter, memory, motherboard, > etc.) and local configuration/state only. In other words, it is not > affected by your network configuration whatsoever. However, of course, > one's network connection does affect the overall performance, as in > connection problems can cause visual anomalies (players warping, > jittery movement, etc), but a player will notice that their measured > frame rate (using 'net_graph 3' to > view) does not vary. > > On 19/02/06, Dustin Tuft <[EMAIL PROTECTED]> wrote: > > You guys can't truely belive that Valve bases all performance on a > > single video test? > > > > There are so many varibales (Hardware, other software demands on > > your hardware, networking), sure I can get a 30 second test on just > > about any system to put out 60+ FPS (after shuting down just about > > every service that is not required), but you have to look past the > > video test. When you playing on internet based servers your FPS are > > effected by many factors. For instance your ISP method of tranfer > > from you to the internet (wireless or wired, T1,DSL or Cable). The > > distance between players in a given server, when the server has to > > wait for data before it can genrate the next frame so does your client. > > > > So think about, most of the Lag (or drop in FPS) in the game is > > caused by internet by products, slow routers, busy routers and your > > local connect setup in the first place. Then muplti that by the > > number of players in the server (and lets not forget they have the > > same changle as you do getting to a remote server) and boom you have > > uncontrolable factors that cause poor output in the game. > > > > So until the world is running on door to door fiber networks I > > really don't see any way Valve can fix a connection based problem. > > > > Dustin > > > > >From: "Dan Stevens (IAmAI)" <[EMAIL PROTECTED]> > > >Reply-To: hlds@list.valvesoftware.com > > >To: hlds@list.valvesoftware.com, hlcoders@list.valvesoftware.com > > >Subject: Re: [hlds] Whining or true? > > >Date: Sun, 19 Feb 2006 11:13:45 +0000 > > > > > > > I think Valve is not sure whether the complaints are real or are > > > > from whiners. For example: On the client side the "video test" > > > > in CS:S gave me an average FPS of 110, and that data was sent to > > > > Valve. But in the real world my system would be unplayable at > > > > times. The FPS would drop when all the players were together > > > > fighting. So some would complain to Valve about the FPS but > > > > Valve had it's data (from the "video test") telling them > > > > everyone was > getting decent FPS'. > > > > > >Does anyone think that it might be possible to, via a mod, create a > > >custom video test and hack it so sends frame rate report as if it > > >had come the official video test. If everyone then used the custom > > >video test, Valve may get a more 'accurate' survey of performance. > > > > > >I'm sending this question to coders list, as I'd guess they'd be > > >more likely to know the answer. I hope that doesn't cause any > > >technical inconveniences. > > > > > >On 19/02/06, Brian M Frain (eternal) <[EMAIL PROTECTED]> wrote: > > > > -- > > > > [ Picked text/plain from multipart/alternative ] I think you are > > > > right, I mean the general opinion does matter and should > > >be > > > > considered by the ever churning valve machine but when it all > > > > comes down > > >to > > > > it the fact is your dog is ugly. :) > > > > > > > > > > > > > > > > > > > > On 2/18/06, DT <[EMAIL PROTECTED]> wrote: > > > > > > > > > > I think Valve is not sure whether the complaints are real or > > > > > are from whiners. For example: On the client side the "video test" > > > > > in CS:S > > >gave > > > > > me an average FPS of 110, and that data was sent to Valve. > > > > > But in the real world my system would be unplayable at times. > > > > > The FPS would drop when all the players were together > > > > > fighting. So some would complain > > >to > > > > > Valve about the FPS but Valve had it's data (from the "video > > > > > test") telling them everyone was getting decent FPS'. Also, > > > > > I'm sure there > > >was > > > > > a lot of hackers crying to Valve saying they were just good > > > > > players > > >and > > > > > got banned because of their skill. So Valve took the opinion > > > > > that > > >there > > > > > was not that many hacks out there and all complaining were > > > > > just whiners. I think that some of the info that Valve got > > > > > was not real world experiences and when we complain that are > > > > > not sure if it's legit or Whining. So, I would suggest that > > > > > when you see an e-mail that you have experienced then to let > > > > > them know. I understand how frustrating > > >it > > > > > can be. I am personally extremely frustrated. So, now I beat > > > > > my > dog. > > > > > It's okay cause he's ugly and I think he likes it. ;) > > > > > > > > > > > > > > > -- > > > > > No virus found in this outgoing message. > > > > > Checked by AVG Free Edition. > > > > > Version: 7.1.375 / Virus Database: 267.15.11/264 - Release Date: > > >2/17/2006 > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > > > > archives, please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > -- > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > > > > archives, > > >please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list > > >archives, please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds