I work for a GSP, and a very very large one at that.  My IP at work resolves
back to my employer.  So I VPN to a router that DOESN'T.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens (IAmAI)
Sent: Monday, February 20, 2006 11:28 AM
To: hlds@list.valvesoftware.com
Subject: Re: [hlds] Whining or true?

> ...like playing OVER a VPN tunnel

Well, that's like a seriously bad idea in the first place anyway :P

On 20/02/06, Stuart Stegall <[EMAIL PROTECTED]> wrote:
> This is 100% true (I mean some weirdness in your connection could take
> CPU away from the game like playing OVER a VPN tunnel)
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Dan Stevens
> (IAmAI)
> Sent: Monday, February 20, 2006 3:32 AM
> To: hlds@list.valvesoftware.com
> Subject: Re: [hlds] Whining or true?
>
> > So think about, most of the Lag (or drop in FPS) in the game is
> > caused by internet by products, slow routers, busy routers and your
> > local connect setup in the first place.
> As far as I'm aware, this is strictly false. The raw frame rate (i.e.
> the number of _frames per second_), it determined entirely by
> non-network hardware (CPU, graphics adapter, memory, motherboard,
> etc.) and local configuration/state only. In other words, it is not
> affected by your network configuration whatsoever. However, of course,
> one's network connection does affect the overall performance, as in
> connection problems can cause visual anomalies (players warping,
> jittery movement, etc), but a player will notice that their measured
> frame rate (using 'net_graph 3' to
> view) does not vary.
>
> On 19/02/06, Dustin Tuft <[EMAIL PROTECTED]> wrote:
> > You guys can't truely belive that Valve bases all performance on a
> > single video test?
> >
> > There are so many varibales (Hardware, other software demands on
> > your hardware, networking), sure I can get a 30 second test on just
> > about any system to put out 60+ FPS (after shuting down just about
> > every service that is not required), but you have to look past the
> > video test. When you playing on internet based servers your FPS are
> > effected by many factors. For instance your ISP method of tranfer
> > from you to the internet (wireless or wired, T1,DSL or Cable). The
> > distance between players in a given server, when the server has to
> > wait for data before it can genrate the next frame so does your client.
> >
> > So think about, most of the Lag (or drop in FPS) in the game is
> > caused by internet by products, slow routers, busy routers and your
> > local connect setup in the first place. Then muplti that by the
> > number of players in the server (and lets not forget they have the
> > same changle as you do getting to a remote server) and boom you have
> > uncontrolable factors that cause poor output in the game.
> >
> > So until the world is running on door to door fiber networks I
> > really don't see any way Valve can fix a connection based problem.
> >
> > Dustin
> >
> > >From: "Dan Stevens (IAmAI)" <[EMAIL PROTECTED]>
> > >Reply-To: hlds@list.valvesoftware.com
> > >To: hlds@list.valvesoftware.com, hlcoders@list.valvesoftware.com
> > >Subject: Re: [hlds] Whining or true?
> > >Date: Sun, 19 Feb 2006 11:13:45 +0000
> > >
> > > > I think Valve is not sure whether the complaints are real or are
> > > > from whiners.  For example:  On the client side the "video test"
> > > > in CS:S gave me an average FPS of 110, and that data was sent to
> > > > Valve.  But in the real world my system would be unplayable at
> > > > times.  The FPS would drop when all the players were together
> > > > fighting.  So some would complain to Valve about the FPS but
> > > > Valve had it's data (from the "video test") telling them
> > > > everyone was
> getting decent FPS'.
> > >
> > >Does anyone think that it might be possible to, via a mod, create a
> > >custom video test and hack it so sends frame rate report as if it
> > >had come the official video test. If everyone then used the custom
> > >video test, Valve may get a more 'accurate' survey of performance.
> > >
> > >I'm sending this question to coders list, as I'd guess they'd be
> > >more likely to know the answer. I hope that doesn't cause any
> > >technical inconveniences.
> > >
> > >On 19/02/06, Brian M Frain (eternal) <[EMAIL PROTECTED]> wrote:
> > > > --
> > > > [ Picked text/plain from multipart/alternative ] I think you are
> > > > right, I mean the general opinion does matter and should
> > >be
> > > > considered by the ever churning valve machine but when it all
> > > > comes down
> > >to
> > > > it the fact is your dog is ugly. :)
> > > >
> > > >
> > > >
> > > >
> > > > On 2/18/06, DT <[EMAIL PROTECTED]> wrote:
> > > > >
> > > > > I think Valve is not sure whether the complaints are real or
> > > > > are from whiners.  For example:  On the client side the "video
test"
> > > > > in CS:S
> > >gave
> > > > > me an average FPS of 110, and that data was sent to Valve.
> > > > > But in the real world my system would be unplayable at times.
> > > > > The FPS would drop when all the players were together
> > > > > fighting.  So some would complain
> > >to
> > > > > Valve about the FPS but Valve had it's data (from the "video
> > > > > test") telling them everyone was getting decent FPS'.  Also,
> > > > > I'm sure there
> > >was
> > > > > a lot of hackers crying to Valve saying they were just good
> > > > > players
> > >and
> > > > > got banned because of their skill.  So Valve took the opinion
> > > > > that
> > >there
> > > > > was not that many hacks out there and all complaining were
> > > > > just whiners.  I think that some of the info that Valve got
> > > > > was not real world experiences and when we complain that are
> > > > > not sure if it's legit or Whining.  So, I would suggest that
> > > > > when you see an e-mail that you have experienced then to let
> > > > > them know.  I understand how frustrating
> > >it
> > > > > can be.  I am personally extremely frustrated.  So, now I beat
> > > > > my
> dog.
> > > > > It's okay cause he's ugly and I think he likes it. ;)
> > > > >
> > > > >
> > > > > --
> > > > > No virus found in this outgoing message.
> > > > > Checked by AVG Free Edition.
> > > > > Version: 7.1.375 / Virus Database: 267.15.11/264 - Release Date:
> > >2/17/2006
> > > > >
> > > > >
> > > > > _______________________________________________
> > > > > To unsubscribe, edit your list preferences, or view the list
> > > > > archives, please visit:
> > > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > > >
> > > > --
> > > >
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> > > > archives,
> > >please visit:
> > > > http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >
> > >
> > >_______________________________________________
> > >To unsubscribe, edit your list preferences, or view the list
> > >archives, please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list
> > archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to